Oculus to start this week with pre-order sales Rift-glasses
Oculus announced it will start taking pre-orders on the Oculus Rift-glasses this week, in fact Wednesday to be precisely. On that date it'll also become clear what the Rift is going to cost. People the pre-order will receive two games for free.
The free games will be EVE: Valkyrie and Lucky's Tale. Early adopters should keep in mind that the controllers for the Rift are not yet ready and will be released later this year.
Oculus:
Today, we’re excited to announce that pre-orders for Rift will open on Oculus.com at 8am Pacific Time on January 6! We’ll be sharing everything you need to know to order your Rift on Wednesday when pre-orders go live. As a reminder, every Rift comes bundled with Lucky’s Tale by Playful, and we’re also including CCP’s EVE: Valkyrie for free with every pre-order!
Personaly I've been working with the DK2 version myself for roughly a year now. While the tech is sound, in that entire time-span I used it maybe five times as to me it remains to be an uncomfortable gimmick, next to that 5 minutes and I am nauseous as heck. Motion sickness is a real thing. I am wondering if you guys will be purchasing one though (let me know in the forums) as my opinion right now is that this device will end up in the same category as 3D TV and monitors, in a few years .. hardly ever used.
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I had the DK2 for 2 weeks(last November) and I had used it every day in those 2 weeks period.
I had(still have them) over 40+ games/applications which I tried between that period. I even watch an entire film on it. It quite an experience if I may say.
My experience was as follow:
The first few days was a nightmare. After the initial installation/set up proccedure which was quite the trouble, I couldn't even play/use it for more than 5-10 minutes. Especially the Rollecoaster games/demos.
BUT, after some usage and getting used to it and unfortunately you must use it extensively to get used to it, the nausea/still-motion sickness or whatever people call it, was almost completely gone.
And I mean really, almost completely gone since I was able to play/game for hours without getting nauseated.
I must admit I'm not that susceptible to motion sickness, but I'm at an extent because the first Rollercoaster demo I tried(UE4 Rollercoaster) made my stomach to literally sucker punch my brain, which made me to immediately throw the DK2 from my head.
And as I said after some extensive usage(playing other less motion sickness inducing games), I got used it and even finished and kinda enjoyed the Rollercoaster demo.
And the horror games experience! Oh boy.... I love horror movies/games and let me tell you guys. Its downright the scariest s**t I played. Especially with 5.1 surround/Home theater system. Even with my HyperX Cloud II it was just omg.
Now how will the Virtual Reality tech fares in the future, only time will tell. I will probably get an Oculus or a VR Headset anyway in 2016 after seeing the proper testing/reviews and see how they managed all or atleast most of the VR quirks.
P.S: I remembered that I had used a VR Arcade Headset back in the 90's at an Amusement park which had(still does but I think) an arcade section. I remember it lookd like something the below. I cant remember if it had a controller or a gun-controller.


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Personally couldn't care less. Happy preordering for the VR interested though.
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Not from Oculus, their software lock on GearVR is enough, You can still side-load applications through 3rd party tools. But for general cardboard applications, you have to disconnect phone from headset which means no charging, no controls.
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Are there also nausea and motion sickness with LiquidVR?
http://developer.amd.com/tools-and-sdks/graphics-development/liquidvr/
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If it's expensive and have motion sickness it will be a big fail.
Everybody can vomit for free no need to buy gimmick hardware for that.