Oculus Rift To Cost More than $350
Oculus Founder Palmer Luckey has given us a new minimum for the still unannounced Oculus Rift price. In an interview roadtovr asked Luckey if the consumer Oculus Rift price would come in around that $350 ballpark target that had been discussed by the company long ago.
His response is included here in full:
You know, I’m going to be perfectly honest with you. We’re roughly in that ballpark… but it’s going to cost more than that. And the reason for that is that we’ve added a lot of technology to this thing beyond what existed in the DK1 and DK2 days.
And it’s not a matter of ‘oh we’re selling more, we can make more money!’ it’s just the reality that when you make this thing you have to decide what tradeoffs you’re going to make; are you going to optimize for absolute lowest price possible, even if it’s gonna be a lower quality experience? Or do you try to say ‘you know what, this is the first consumer VR headset that were going to be pushing out to people. We need to put a stake in the ground and say: this is the best possible experience that we were able to make. No compromises were made in terms of quality’. Get the cost down as much as you can on that experience, but make it so that the Rift is something that everybody wants to use to the best of your ability.
It would really suck if you put something out there and people were like ‘ah man… the Rift is good, but it’s not quite there’, you know? ‘If only it was a little better, if the lenses were a little better, if the resolution was a little better, if the screens had been a little bit better, then it would be great because you’d you’d say ‘god, we could have just charged a little more and put a little bit more money into custom hardware and actually achieve that’.
The Rift is a lot of custom hardware. It’s using lenses that are some of the hardest to manufacture lenses in any consumer product you can go out and buy. It’s using custom displays we worked on with Samsung that are optimized for virtual reality, in a lot of ways even beyond what you’re actually seeing on these prototypes on the show floor. And the tracking system, the same thing. We could have made tradeoffs that had… honestly like 90% of the tracking quality we had now, and we decided to do things that would bump that quality up a little bit more even though it raised the cost of the headset. I can’t tell you that it’s going to be $350, and I would say I think people are going to be happy with what they get for the price because I really do think it’s going to be that best VR headset you can buy.
It does change the equation a little bit when you’ve got something like Gear VR and when you’re working with partners to make lower cost head mounted displays available to people… it’s a different equation than when you feel like you’re the only person service the entire market, in that case you’re trying to make these balances… what if it was the opposite if you were like ‘if only it’d been a little cheaper then we would have been able to reach more people,’ but with all the projects we’re working on and all the partners we’re working on, I’m confident there’s going to be VR existing at multiple quality points and price points and with the Rift, it makes sense to do what nobody else is doing which is invest in making the best possible quality headset.
Price wasn’t the only thing Luckey touched on in our interview, stay tuned for more.
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Senior Member
Posts: 1190
Joined: 2010-01-04
No contradiction, I don't need to try it to know it's a fad. There was a similar fad in VR back in the 80s. Sure technology is up to the task now but I just don't think it will catch on.
Focus may be meters, but the screens ARE right in front of your eyes. No thanks. Laugh at me as you will and say I don't know what I'm talking about but this will cause a lot more than nausea...and nausea is bad enough anyway!
Personally while I like immersion there's no way I'm playing games with screens 2cm in front of my eyes and not be able to see anything around me. I like to talk to my friends and kids while I game and my dog too. It's just totally impractical and a nothing but a gadget that will be cool for a small amount of time, but in the long run? Nah.
Flame on. We all have opinions.
Ha ha. You still having problems shoeing your horse these days? I've heard there is some new fancy things called "horseless carriages" that propel themselves along the road but I think they are just a fad. Might be cool for a while. But in long run? Nah. Never replace the working horse. Totally impractical. I like to talk to my horse while traveling.
Senior Member
Posts: 14623
Joined: 2014-07-21
Wow, patronising.
Senior Member
Posts: 14623
Joined: 2014-07-21
It seems I'm the only one not interested in running around with a helmet.
I'm wearing glasses too, and I don't even go to the movies anymore because they force crappy 3d on people, and yes it IS annoying to me as I have to put on two sets of glasses and still never had the feeling that a 3d movie adds anything to the movie itself... just because it's in 3d it doesn't make anything better, for instance. Tell that to '3d movie success', which to me personally is mostly forced through lacking offerings of 2d movies (I can't even watch all the movies without having a few 3d ones I can't avoid because no cinema offers them in 2d).
Also, laser eye operation does NOT cure all your visual imparements, there are conditions you can't laser well. And that's not a matter of safety, just that the method does not apply to all eye conditions imparing your vision.
Also, just to mention it, has nobody realised it looks like it has crappy audio?