Oculus Rift To Cost More than $350
Oculus Founder Palmer Luckey has given us a new minimum for the still unannounced Oculus Rift price. In an interview roadtovr asked Luckey if the consumer Oculus Rift price would come in around that $350 ballpark target that had been discussed by the company long ago.
His response is included here in full:
You know, I’m going to be perfectly honest with you. We’re roughly in that ballpark… but it’s going to cost more than that. And the reason for that is that we’ve added a lot of technology to this thing beyond what existed in the DK1 and DK2 days.
And it’s not a matter of ‘oh we’re selling more, we can make more money!’ it’s just the reality that when you make this thing you have to decide what tradeoffs you’re going to make; are you going to optimize for absolute lowest price possible, even if it’s gonna be a lower quality experience? Or do you try to say ‘you know what, this is the first consumer VR headset that were going to be pushing out to people. We need to put a stake in the ground and say: this is the best possible experience that we were able to make. No compromises were made in terms of quality’. Get the cost down as much as you can on that experience, but make it so that the Rift is something that everybody wants to use to the best of your ability.
It would really suck if you put something out there and people were like ‘ah man… the Rift is good, but it’s not quite there’, you know? ‘If only it was a little better, if the lenses were a little better, if the resolution was a little better, if the screens had been a little bit better, then it would be great because you’d you’d say ‘god, we could have just charged a little more and put a little bit more money into custom hardware and actually achieve that’.
The Rift is a lot of custom hardware. It’s using lenses that are some of the hardest to manufacture lenses in any consumer product you can go out and buy. It’s using custom displays we worked on with Samsung that are optimized for virtual reality, in a lot of ways even beyond what you’re actually seeing on these prototypes on the show floor. And the tracking system, the same thing. We could have made tradeoffs that had… honestly like 90% of the tracking quality we had now, and we decided to do things that would bump that quality up a little bit more even though it raised the cost of the headset. I can’t tell you that it’s going to be $350, and I would say I think people are going to be happy with what they get for the price because I really do think it’s going to be that best VR headset you can buy.
It does change the equation a little bit when you’ve got something like Gear VR and when you’re working with partners to make lower cost head mounted displays available to people… it’s a different equation than when you feel like you’re the only person service the entire market, in that case you’re trying to make these balances… what if it was the opposite if you were like ‘if only it’d been a little cheaper then we would have been able to reach more people,’ but with all the projects we’re working on and all the partners we’re working on, I’m confident there’s going to be VR existing at multiple quality points and price points and with the Rift, it makes sense to do what nobody else is doing which is invest in making the best possible quality headset.
Price wasn’t the only thing Luckey touched on in our interview, stay tuned for more.
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Junior Member
Posts: 16
Joined: 2015-09-29
I like the sound an idea of vr. However a few things will put people off. And I want answers too.
1. No one wants to wear a big headset, if it was like putting on a pair of glasses fair enough. You can't even get people to wear relative simple glasses for 3D.
2. Do you really want to see kids interact in a vr game especially ones with any sort of violence, as a parent this concerns me as it's hard to keep kids away from such games at all times. Also what effect on a young brain will it have there is some suggestions that it effects spacial awareness or something like that.
3. Eye problems I don't care what they say having something total unnatural shoved on your face in front of your eyes can not be good. I also would not be surprised if it brings out epilepsy in some people more than a normal screen would.
4. Motion sickness needs to be totally solved.
5. People who wear glasses are at a big disadvantage, I've heard about various methods but non seem that practical or that good. Until they get that perfect then I can see it putting a huge part of the population off.
In saying all that you would think I don't like vr but it sounds pretty cool and would be fun. Currently I can't see it taking off maybe in 10 or 15 years time when the headsets and tech are much better. And we know that there is no adverse affects.
Senior Member
Posts: 5033
Joined: 2008-09-07
You could just buy a bottle of vodka for 10 and it would have the same effect.
Senior Member
Posts: 6067
Joined: 2004-06-17
When the price comes down alot more say 100-200 then i maybe give it a try. Otherwise I stick with my Nvision2 glasses til that happens as no way i gonna spend 300+ no matter how good it is.
Senior Member
Posts: 11808
Joined: 2012-07-20
I like the sound an idea of vr. However a few things will put people off. And I want answers too.
1. No one wants to wear a big headset, if it was like putting on a pair of glasses fair enough. You can't even get people to wear relative simple glasses for 3D.
2. Do you really want to see kids interact in a vr game especially ones with any sort of violence, as a parent this concerns me as it's hard to keep kids away from such games at all times. Also what effect on a young brain will it have there is some suggestions that it effects spacial awareness or something like that.
3. Eye problems I don't care what they say having something total unnatural shoved on your face in front of your eyes can not be good. I also would not be surprised if it brings out epilepsy in some people more than a normal screen would.
4. Motion sickness needs to be totally solved.
5. People who wear glasses are at a big disadvantage, I've heard about various methods but non seem that practical or that good. Until they get that perfect then I can see it putting a huge part of the population off.
In saying all that you would think I don't like vr but it sounds pretty cool and would be fun. Currently I can't see it taking off maybe in 10 or 15 years time when the headsets and tech are much better. And we know that there is no adverse affects.
1) tell it to 3D movies success
2) I've been killing things in PC games since I was 4 years old. While visual technology was quite simple back then, it is not visual side, it is act itself. PC games did teach me better morals than anyone ever could. If I ever saw anyone torturing animal, I was always quick to fight. And guess what, those who hurt others mostly did not even knew that there are PC games.
3) Read about optics, you still have chance to understand as simple term as focal length and then maybe how human eye focuses. What is natural focus range and in which ranges eye gets tired.
4) Not everyone can be astronaut. And while motion sickness comes mostly from input lag where human moves head, but image changes way too late, many people will get motion sickness after 2 spins on chair. (Do you want oculus to cure their brains 1st?)
5) Tell it to me and practically anyone I know who wears glasses.
So, what's real answer to your question? You are either someone who can jump, or someone who can't jump.
Since you are not jumper, it is easy to forgive you. In 10~15 years, you'll be in exact same spot as now. You'll just have different set of questions, which you would find answers to after little research.
It is same as with laser eye operations, how long are they performed? Was it always safe as today? Are actually modern techniques safe enough for you? You may get your answer in 15 years, but by then, completely different technology will be used, you you'll be in square zero again.
Senior Member
Posts: 622
Joined: 2008-09-16
I hope this turns out to be good/worth it, might even re-spark my interest in pc-gaming which has been severely lacking in the last 5 years or so.