Oculus Rift consumer version announced
During an event Oculus VR revealed the first consumer version of its Oculus Rift headset. The consumer model is "really lightweight," says Oculus.
It's also said to "better accommodate glasses," which has been a problem for me when trying the prototypes. Oculus also announced that the Rift will ship with a wireless Xbox One controller.
The plan is still to launch the Rift early next year for an unannounced price. Oculus VR CEO Brendan Iribe also revealed that it has a built-in slider than can adjust the distance of the two lenses to accommodate for variations in the distance between people's eyes. This might sound like a minor adjustment, but Mitchell said it is critical for ensuring users feel a sense of "presence" while wearing the Rift.
Iribe also explained that headphones on the Rift's consumer model can be removed or replaced. What's more, Iribe held the headset in one hand today, claiming - without citing specific figures - that the headset is quite light. This should make it comfortable for extended play or viewing sessions.
The wireless adapter will require Windows 10 and won't be compatible with Windows 7 or Windows 8.1.
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Not sure I see the value of packaging it with an xbox controller, that will only serve to elevate the price even more and put it further out of reach for most, especially those on the fence who see it simply as a novelty.
They should be focussing on making it cheaper at retail, not more expensive.
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Yeah, making it more affordable is the most important thing as it's an even more niche product than 3D, and that is already on it's way out again.
If anything, Facebook might push it towards alot more non gaming uses which is probably the better long term solution as gaming would also benefit.
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It'll probably be hours of fun for anything but playing 3D games.
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I like the attempt at making something with stereoscopic immersion, but unless the user can be free of cables and have a decent battery life, most people will chose a high def Screen over a low def wearable one, even if it means losing the stereoscopic immersion effect.
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Thing is that if FB makes some stupid step and alienates part/big part of their Oculus customers, it may kill VR for another 10~20 years.
I do not want that. I can say that my favourite game for 3D Killing Floor and Lara Croft and the Guardian of Light.
Killing floor will be just fine in VR, Guardian of Light will likely not.
And they are not even meant for stereoscopic.