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Guru3D.com » News » Oculus Rift consumer version announced

Oculus Rift consumer version announced

by Hilbert Hagedoorn on: 06/12/2015 08:04 AM | source: | 30 comment(s)
Oculus Rift consumer version announced

During an event Oculus VR revealed the first consumer version of its Oculus Rift headset. The consumer model is "really lightweight," says Oculus.

It's also said to "better accommodate glasses," which has been a problem for me when trying the prototypes. Oculus also announced that the Rift will ship with a wireless Xbox One controller. 

The plan is still to launch the Rift early next year for an unannounced price. Oculus VR CEO Brendan Iribe also revealed that it has a built-in slider than can adjust the distance of the two lenses to accommodate for variations in the distance between people's eyes. This might sound like a minor adjustment, but Mitchell said it is critical for ensuring users feel a sense of "presence" while wearing the Rift.

Iribe also explained that headphones on the Rift's consumer model can be removed or replaced. What's more, Iribe held the headset in one hand today, claiming - without citing specific figures - that the headset is quite light. This should make it comfortable for extended play or viewing sessions.

The wireless adapter will require Windows 10 and won't be compatible with Windows 7 or Windows 8.1. 



Oculus Rift consumer version announced Oculus Rift consumer version announced Oculus Rift consumer version announced Oculus Rift consumer version announced Oculus Rift consumer version announced Oculus Rift consumer version announced




« Lian Li Now Offers PC-O8 Dual-Compartment Chassis · Oculus Rift consumer version announced · AMD Flagship GPU is called Radeon R9 Fury X + Photos Appear Online »

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Fox2232
Senior Member



Posts: 11808
Joined: 2012-07-20

#5094772 Posted on: 06/12/2015 02:43 PM
Thing is that if FB makes some stupid step and alienates part/big part of their Oculus customers, it may kill VR for another 10~20 years.
I do not want that. I can say that my favourite game for 3D Killing Floor and Lara Croft and the Guardian of Light.

Killing floor will be just fine in VR, Guardian of Light will likely not.
And they are not even meant for stereoscopic.

morbias
Moderator



Posts: 13444
Joined: 2004-09-20

#5094825 Posted on: 06/12/2015 03:27 PM
Not sure I see the value of packaging it with an xbox controller, that will only serve to elevate the price even more and put it further out of reach for most, especially those on the fence who see it simply as a novelty.

They should be focussing on making it cheaper at retail, not more expensive.

Redemption80
Senior Member



Posts: 18495
Joined: 2009-01-06

#5094840 Posted on: 06/12/2015 03:45 PM
Yeah, making it more affordable is the most important thing as it's an even more niche product than 3D, and that is already on it's way out again.

If anything, Facebook might push it towards alot more non gaming uses which is probably the better long term solution as gaming would also benefit.

Texter
Senior Member



Posts: 3213
Joined: 2008-11-03

#5094854 Posted on: 06/12/2015 04:02 PM
It'll probably be hours of fun for anything but playing 3D games.

designerexpert
Member



Posts: 29
Joined: 2015-01-16

#5094858 Posted on: 06/12/2015 04:06 PM
I like the attempt at making something with stereoscopic immersion, but unless the user can be free of cables and have a decent battery life, most people will chose a high def Screen over a low def wearable one, even if it means losing the stereoscopic immersion effect.

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