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Guru3D.com » News » Oculus Rift consumer version announced

Oculus Rift consumer version announced

by Hilbert Hagedoorn on: 06/12/2015 08:04 AM | source: | 30 comment(s)
Oculus Rift consumer version announced

During an event Oculus VR revealed the first consumer version of its Oculus Rift headset. The consumer model is "really lightweight," says Oculus.

It's also said to "better accommodate glasses," which has been a problem for me when trying the prototypes. Oculus also announced that the Rift will ship with a wireless Xbox One controller. 

The plan is still to launch the Rift early next year for an unannounced price. Oculus VR CEO Brendan Iribe also revealed that it has a built-in slider than can adjust the distance of the two lenses to accommodate for variations in the distance between people's eyes. This might sound like a minor adjustment, but Mitchell said it is critical for ensuring users feel a sense of "presence" while wearing the Rift.

Iribe also explained that headphones on the Rift's consumer model can be removed or replaced. What's more, Iribe held the headset in one hand today, claiming - without citing specific figures - that the headset is quite light. This should make it comfortable for extended play or viewing sessions.

The wireless adapter will require Windows 10 and won't be compatible with Windows 7 or Windows 8.1. 



Oculus Rift consumer version announced Oculus Rift consumer version announced Oculus Rift consumer version announced Oculus Rift consumer version announced Oculus Rift consumer version announced Oculus Rift consumer version announced




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Xenotone
Senior Member



Posts: 681
Joined: 2009-11-18

#5094737 Posted on: 06/12/2015 01:50 PM
Facebook made it less than attractive for many. And those money did not bring some great features/speed-up in development. (But i like that controller shown there.)


Do you think the Vive will do better because it's not owned by Facebook? I suspect both platforms will have the same struggles getting VR to the masses and convincing the skeptics.

Have to disagree about the FB money. They've hired a ton of top talent and been able to source new tech such as completely bespoke screens. They couldn't have done that in such a short time without Facebook's money.

0blivious
Senior Member



Posts: 3270
Joined: 2006-04-25

#5094741 Posted on: 06/12/2015 01:52 PM
I'm trying to imagine a world where myself or those around me are wearing something that ugly which completely blocks out reality. I can't see it.

I don't see VR taking off anytime soon. Not when the hardware is even remotely similar to this. I don't know what the hardware should be but I don't want to be wearing a bunch of junk on my head and arms so I can be entertained.

nhlkoho
Senior Member



Posts: 7755
Joined: 2005-12-06

#5094754 Posted on: 06/12/2015 02:14 PM
I was originally really excited about the Oculus but its taken them so long to get a consumer version out that I lost interest. Now that Valve is working on their own I believe theirs is going to be far superior. Of course I'll wait until both have been released to see what the verdicts are, but the Valve model allows you to stand up and move around the room and the Oculus doesn't. That may be fine for most people but for a true VR experience the Valve one is going to be the better unit.

edit: and Oculus finally announces the consumer version and doesn't mention a price. :bang:

Fox2232
Senior Member



Posts: 11808
Joined: 2012-07-20

#5094757 Posted on: 06/12/2015 02:15 PM
Do you think the Vive will do better because it's not owned by Facebook? I suspect both platforms will have the same struggles getting VR to the masses and convincing the skeptics.

Have to disagree about the FB money. They've hired a ton of top talent and been able to source new tech such as completely bespoke screens. They couldn't have done that in such a short time without Facebook's money.
It is about what each company monetizes on. Valve gets money from things we want, from content we want as gamers.

What facebook monetizes on? Remember this: "When the product is free you are the product."
Consider what kind of money FB poured there, what is final price and what $ they make per unit. How many units have to be sold? will sales ever return this investment alone?

Valve is ahead in VR technology as reported by many, yet they get there in smart way instead of brute money force way.
And that is reason why I prefer Vive. There is no certainty that Valve/HTC will not screw us later on, but I'll rather take my chances there as I basically hate everything in facebook what's not friend list, chat, personal photo libraries.

Xenotone
Senior Member



Posts: 681
Joined: 2009-11-18

#5094769 Posted on: 06/12/2015 02:37 PM
Valve is ahead in VR technology as reported by many, yet they get there in smart way instead of brute money force way.
And that is reason why I prefer Vive. There is no certainty that Valve/HTC will not screw us later on, but I'll rather take my chances there as I basically hate everything in facebook what's not friend list, chat, personal photo libraries.

I agree with the sentiment; I too hate Facebook, but I'm talking about VR adoption at large, not our unique opinions. Billions use Facebook happily so I don't see that being an issue when it comes to mass adoption of the technology. If anything I think that will actually help get the word out. I think there are much bigger hurdles that both teams will have to cope with, such as comfort, powerful enough PCs, VR scepticism etc.

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