NZXT announces its first lineup of audio products for gamers
NZXT has announced its first lineup of audio products for gamers. The full suite includes the AER wired headset with Hi-Res certification, STND headset platform for sleek storage, and MXER audio control station.
All are designed with the clean aesthetic NZXT fans love and expect. AER is a comfortable, lightweight gaming headset available in open and closed-back designs which pairs with STND and MXER for automatic audio switching between the headset and external speakers — a simple solution that feels like magic.
AER SERIES – lightweight wired headsets
- At 291 grams, the lightweight design and Hi-Res Audio certified drivers allow users to play as long as they want with zero ear fatigue to maintain in-game spatial awareness
- Two headset designs available – AER provides enclosed audio and powerful bass, while AER OPEN boosts midrange audio and natural sound for environmental awareness
- Modular design enables left or right attachment of cable and condenser mic, to suit each user’s unique hardware set-up
- 1.8 meter cable may be plugged and unplugged easily for a seamless transition from PC to console play, and from gaming to on-the-go listening
- Nahimic 7.1 Surround – With USB connection, integrated software delivers an immersive, ultrawide soundstage through NZXT CAM
MXER – audio control station
- Precision voice/game mixing with smooth, studio-grade fader
- Nahimic 7.1 Surround – With USB connection, integrated software delivers an immersive, ultrawide soundstage through NZXT CAM
- Wolfson DAC – high-quality 24bit / 96kHz digital-to-analog conversion ensures sonic accuracy
- Automatic switching – Setting headset on the STND while MXER is connected automatically switches audio to your speakers. Removing it from the STND returns audio to the headset
STND – headset platform
- High-quality, powder-coated all-steel frame
- Automatic switching – Setting headset on the STND while MXER is connected automatically switches audio to your speakers. Removing it from the STND returns audio to the headset
Since 2004, NZXT has served as a leader in PC hardware components while expanding to offer additional products and services, including BLD, NZXT’s custom PC building service, and NZXT CAM, a free PC monitoring program. NZXT’s audio lineup is a natural next step in the company’s journey to meet the needs of gamers everywhere. Together, the audio suite makes it easy for gamers, creators and audiophiles to streamline their setup while enjoying lightweight construction, premium sound quality, and modular customization.
“At NZXT, our product development always starts by identifying a hassle gamers face that takes time away from gaming, and we saw an opportunity to bring powerful, elegant solutions to common audio issues,” said Patrick Butler, Product Manager at NZXT. “No one wants to have to follow tedious steps to switch their audio from headsets to their speakers – they want it to happen instantaneously, and our MXER and STND achieve this. Our AER headset in particular is like a Swiss Army knife — users can easily transition from gaming to listening to music in public, swap their mic and cable to be on the left or right side, and choose from open or closed-back designs.”
All NZXT audio products are backed by a two-year warranty. In addition, the lineup is compatible with any analog speaker or wired headset from brands designed for both PCs and consoles.
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Senior Member
Posts: 201
Joined: 2015-06-17
Can I get 4k resolution and 240fps out of these headphones?
Do they support raytracing?
Etc, etc.
240 fps with CAM installed?! Keep dreaming.
Senior Member
Posts: 13512
Joined: 2010-05-22
Would you be able to branch that out, because I think it is this which I lack the knowledge on:
My understanding is a basic and simple as this:
Digital Audio Input (an audio, audio/visual file) containing digital audio binary information that needs to be analysed
So, where is your processing being done in the above, if in fact I have got this right?
I just do not know where the flaws are in truth, as my (limited) understanding is that: you have digital audio that is analysed by the DAC to convert the digital information in usage analogue information that the speakers understand so they can create vibrations.
The higher the number, the more analysis is done (by the chip) to send to the speakers.
Processing is performed before it is fed to the DAC.
DAC chips and supporting circuitry have enough noise to prevent needing more than 21bit output.
Any more bits on the DAC chips output serve little other purpose than to give headroom on the volume control before quality is reduced.
Processing can already be done at 64bit or higher independently of the DAC chip, either in a PC or a processor on a DAC.
Dont expect any higher than 32bit DAC chips other than for marketing.
Senior Member
Posts: 4699
Joined: 2008-09-07
Processing is performed before it is fed to the DAC.
DAC chips and supporting circuitry have enough noise to prevent needing more than 21bit output.
Any more bits on the DAC chips output serve little other purpose than to give headroom on the volume control before quality is reduced.
Processing can already be done at 64bit or higher independently of the DAC chip, either in a PC or a processor on a DAC.
Dont expect any higher than 32bit DAC chips other than for marketing.
Wait...the DAC does NOT do any analysis of the file whatsoever?
Senior Member
Posts: 13512
Joined: 2010-05-22
A DAC chip converts the signal from Digital to Analogue.
The acronym stands for Digital to Analogue Converter.
It has a set process for doing this which could vary on the bitrate and if it is DSD.
Some can change the volume and some have filters you can change that modify the sound in small ways.
What analysis are you expecting?
Senior Member
Posts: 4699
Joined: 2008-09-07
The DAC is the final stage in audio output,
A 24bit audio signal has 144dB of dynamic range, currently there's no circuitry that support such dynamic range. Your DAC even if is "supports" 32bit signals, will be limited by the output circuitry (like the DAC itself, opamps, etc). I think currently the max dynamic range is at 126dB.
Also you need speakers or headphones sensitive enough to also output those dynamic ranges.
Also Human ears are not that sensitive that can discern audio with such a dynamic range.
Would you be able to branch that out, because I think it is this which I lack the knowledge on:
My understanding is a basic and simple as this:
Digital Audio Input (an audio, audio/visual file) containing digital audio binary information that needs to be analysed
So, where is your processing being done in the above, if in fact I have got this right?
I just do not know where the flaws are in truth, as my (limited) understanding is that: you have digital audio that is analysed by the DAC to convert the digital information in usage analogue information that the speakers understand so they can create vibrations.
The higher the number, the more analysis is done (by the chip) to send to the speakers.