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Guru3D.com » News » NVIDIA Turf Effects GameWorks technology Video

NVIDIA Turf Effects GameWorks technology Video

by Hilbert Hagedoorn on: 10/24/2014 09:02 AM | source: | 40 comment(s)

NVIDIA Turf Effects is a new NVIDIA GameWorks technology which empowers users to simulate and render massive grass simulation with physical interaction. Our grass technology provides a fully geometrical representation. Grass blades can be represented with a resolution as low as 3 triangles to several 100 triangles per blade by using continuous level of detail. This allows millions of grass blades to be simulated.







« MSI AG270 2QE and AG270 AIO get GeForce GTX980M and GTX970M · NVIDIA Turf Effects GameWorks technology Video · Assassin's Creed Unity PC specs released »

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Emille
Senior Member



Posts: 785
Joined: 2014-09-22

#4944077 Posted on: 10/24/2014 09:45 AM
Looking good.

SirDremor
Senior Member



Posts: 586
Joined: 2008-06-20

#4944087 Posted on: 10/24/2014 10:05 AM
Well, not entirely realistic, but looks really cool!

Grass... is like hair... is this a "TressFX" of Nvidia? =)

-Tj-
Senior Member



Posts: 17123
Joined: 2012-05-18

#4944088 Posted on: 10/24/2014 10:07 AM
If all it takes is a GTX 670 @ 1ms then its ok.

Spets
Senior Member



Posts: 3063
Joined: 2011-05-10

#4944125 Posted on: 10/24/2014 11:12 AM
Amazing stuff, performance with HairWorks/Turf is pretty great considering how much is being simulated.

Robbo9999
Senior Member



Posts: 1512
Joined: 2012-10-07

#4944128 Posted on: 10/24/2014 11:14 AM
Simulated grass FTW - just what I always wanted! No, but thinking about it, this does increase realism, and I found it interesting what he said about being able to track where a player has been by the flattened grass - does increase realism and could influence gameplay.

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