NVIDIA to Showcase Real-Time RTX Path Tracing in Cyberpunk 2077 at GDC 2023

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NVIDIA has confirmed that it will be presenting a demonstration of real-time RTX Path Tracing with the game Cyberpunk 2077 at the Game Developers Conference (GDC) on March 22. The presentation will be led by NVIDIA Senior Developer and Technology Engineer, Pawel Kozlowski, and CD Projekt RED Global Art Director, Jakub Knapik.



The presentation will showcase the Path Tracing technology, which promises to reduce performance issues caused by current ray tracing and display more dynamic lights and shadows in games. The choice of Cyberpunk 2077 as the test subject for the presentation is no coincidence. Despite some initial launch issues, the game has become a success with incredible settings and a wide variation of lights and shadows, making it the perfect example for experimenting with new graphic technologies. The presentation announcement highlighted that current graphic technologies such as lights that do not cast shadows with a range not based on physics, low-resolution indirect light multiplied by ambient occlusion from screen space, or reflections from screen space, limit maximum image quality and reduce content creator flexibility.

Cyberpunk 2077 is one of the most technically challenging games on the market due to its global scale and visual variety. The neon-lit stages and expansive views of Night City are pushing the boundaries of real-time graphics. By showcasing real-time RTX Path Tracing with Cyberpunk 2077, NVIDIA hopes to demonstrate the potential of this technology in creating more realistic and immersive gaming experiences.


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