NVIDIA Showcases Multi-Users VR System Concept
And it only needs four NVIDIA Quadro P6000 GPUs per system to run it :) At the GPU Technology Conference this week, NVIDIA is showcasing a proof of concept, developed by NVIDIA engineers, that to showcase a multi-user, location-based VR system.
Whether you’re using it to play a game, hold a meeting or design a new building while out in the field, VR is pushing the limits of human experience. An unfulfilled promise of VR has been a single system allowing multiple people to collaborate and interact with each other in a shared experience. NVIDIA VR multi-user VR system VR for four: NVIDIA’s multi-user VR system will be on display at GTC. At the GPU Technology Conference this week, we’re showcasing a proof of concept, developed by NVIDIA engineers, that aims to do just that. Using four NVIDIA Quadro P6000 GPUs running four virtual machines on a PC server, we were able to power four HTC Vive Business Edition headsets all from a single box. This four-way PC, combined with HTC’s Lighthouse tracking system, enables four people to use VR all sharing the same physical space.
Multi-user systems open up opportunities to use VR in everything from amusement parks and arcades to military and first responder training, to manufacturing and design. The setup minimizes the space, power and cooling required, making the system portable and quick to deploy. This is particularly advantageous for the growing market for location-based VR environments, the customized VR spaces popping up at cinemas, shopping malls and elsewhere.
The system’s compact size brings full-featured VR capabilities into tight or unconventional spaces, like naval ships and mobile command centers, where simulation training can add tremendous value.
Initially, the reason for developing this system was to figure out a way to support multi-user VR. However, other interesting use cases began to emerge, including a mixed-reality spectator view, where some virtual machines drive head-mounted displays for participants, while others drive virtual cameras for observers.
“The possibilities are endless,” said Tom Kaye, a senior solutions architect at NVIDIA who helped develop the system. “With the addition of remote management and reliability features, such as multiple templates, clone on boot and remote rebuilds, we could see system builders working to create a robust, ready-to-deploy multi-user VR appliance.”
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Junior Member
Posts: 5
Joined: 2015-12-20
The dream of VR.
Why do I have to witness these...
Another reason to live a healthy life. *promptly sips beer
Senior Member
Posts: 785
Joined: 2011-12-06
there's already multiplayer in VR but this is the first time people can share the same play area which is kind of cool, I can see why they went with vive to do it what with oculus lacking the front camera would be a bit awkward if something went wrong with everyone bumping into each other.
Senior Member
Posts: 1364
Joined: 2008-07-16
Finally a reason for Triple and Quad-GPU cards/setups !
Senior Member
Posts: 7523
Joined: 2014-09-27
The only thing I'm interested about in VR for real for now, is the latency improvements and rendering tricks like warping it can bring to normal rendering.
Until the point where headsets can do 4k120 and cost ~$100, VR will be a niche.
Senior Member
Posts: 146
Joined: 2013-08-18
SO , few years from now , a consumer lever GPU will equal all these puppies , and the technology will be in our homes ! thinking of multiplayer with VR !! hope I will be around lol !