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Guru3D.com » News » Nvidia releases RTXGI for Unreal Engine Marketplace to enable global illumination with RT

Nvidia releases RTXGI for Unreal Engine Marketplace to enable global illumination with RT

by Hilbert Hagedoorn on: 09/03/2021 07:06 PM | source: Adam Marrs @acmarrs | 9 comment(s)
Nvidia releases RTXGI for Unreal Engine Marketplace to enable global illumination with RT

NVIDIA's RTXGI plugin for Unreal Engine 4.27 makes global lighting with Ray-Tracing much easier to install.

“NVIDIA RTX Global Illumination is a scalable solution that calculates multiple indirect light bounces in real time without pre-calculations, light leakage, or excessive costs per frame. RTXGI is supported by any DXR GPU and is an ideal starting point to bring the benefits of RayTracing to your tools, knowledge and capabilities ”.

RTXGI has already been used in a number of games, including Metro Exodus, Cyberpunk 2077, Control, and Quake II RTX, and NVIDIA's goal is to make it as accessible as possible to indie devs in the future. Given that they are compatible with any DXR GPU, these implementations may be used not only with RTX GPUs, but also with Radeon RX 6000 and future Intel Arc GPUs, giving developers who want to utilize the plugin in their games a great deal of flexibility.

As part of its effort to make the plugin more user-friendly, the business has created a series of instructional films that will assist developers in implementing the plugin and incorporating global ray-tracing lighting into their games.

NVIDIA is unquestionably placing a large bet on Ray-Tracing, and the company hopes that technology will be widely adopted and become the new standard in the near future. Hopefully, these plugins will aid in the expansion of its implementation, and we will see Ray-Tracing implemented in an increasing number of games.



Nvidia releases RTXGI for Unreal Engine Marketplace to enable global illumination with RT




« Gigabyte Radeon RX 6600 Eagle spotted - has 8GB VRAM · Nvidia releases RTXGI for Unreal Engine Marketplace to enable global illumination with RT · Far Cry 6 Require GeForce RTX 3080 / Radeon RX 6900 XT for 4K @ 30FPS with Raytracing »

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dampflokfreund
Senior Member



Posts: 198
Joined: 2012-09-08

#5943793 Posted on: 09/03/2021 10:08 PM
RTXGI is superb, it's much faster than other RT powered solutions and looks fantastic. Hope it gets traction.

schmidtbag
Senior Member



Posts: 7236
Joined: 2012-11-10

#5943796 Posted on: 09/03/2021 10:15 PM
If these were the kinds of demos they started with, people wouldn't have doubted the benefits of RT.

nevcairiel
Senior Member



Posts: 845
Joined: 2015-05-19

#5943802 Posted on: 09/03/2021 10:32 PM
RTXGI is superb, it's much faster than other RT powered solutions and looks fantastic. Hope it gets traction.


Probably it won't see that much long term use, as with UE5 you get Lumen, their own GI system which looks superb so far. But in the meantime, always good to make more tools easily accessible for sure.

XenthorX
Senior Member



Posts: 4558
Joined: 2014-06-17

#5943834 Posted on: 09/04/2021 03:03 AM
UE5 manage to compete with hardware raytracing in each of its application: shadows (virtual shadow maps), reflections (lumen), GI (lumen).
The large increase of polygons count target to seamlessly use movie quality assets doesn't help hardware raytracing neither.

Nictron
Senior Member



Posts: 286
Joined: 2005-09-29

#5943877 Posted on: 09/04/2021 08:28 AM
So will this enable ray tracing in older Unreal Engine titles quite quickly with not to much effort from modders?

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