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Guru3D.com » News » NVIDIA releases some RTX 2080 performance numbers and some info on DLSS

NVIDIA releases some RTX 2080 performance numbers and some info on DLSS

by Hilbert Hagedoorn on: 08/23/2018 08:37 AM | source: | 158 comment(s)
NVIDIA releases some RTX 2080 performance numbers and some info on DLSS

So here in Germany the NVIDIA editors day just ended. The media has been briefed on the latest tech. While most of this all is still under embargo, there are some things we can share. First off, after the announcements last Monday, a lot of people have been curious about the actual 'normal' game perf increases over last gen. 

NVIDIA just released some slides on that which we want to share with you.

"Powered by Turing’s Tensor Cores, which perform lightning-fast deep neural network processing, GeForce RTX GPUs also support Deep Learning Super-Sampling (DLSS), a technology that applies deep learning and AI to rendering techniques, resulting in crisp, smooth edges on rendered objects in games."

Basically, from what we have seen - if you compare 1:1 say a GTX 1080 to RTX 2080 and so forwards, you may expect 1.2x to 1.5x performance increases from generation to generation thanks to the new architectural changes made in the rendering pipeline. Of course, the final results as measured by editors and reviewers in the end matter. But for now, this is what NVIDIA released, also look a bit closer at the lower chart for some FPS numbers for the GTX 2080:

 


 

Deep Learning Super Sampling

Performance measurements will be a bit different this round though as NVIDIA is introducing DLSS, a supersampling antialiasing methodology that runs in AI directly over the Tensor cores after the image frame has been finished. The new technology looks promising and will offer great performance increases as you will not apply to say TAA over the rendering engine, DLSS was running over the tensor cores, AI AA.

 

 

We've seen some game demos of the same game running on a 1080 Ti and the other on the 2080 Ti, the performance was often doubled with close to the same image quality. DLSS is short for High-Quality Motion Image generation, Deep Learning Super Sampling. And it looked quite impressive. DLSS is not game specific, and in the future should work on most game titles.



NVIDIA releases some RTX 2080 performance numbers and some info on DLSS NVIDIA releases some RTX 2080 performance numbers and some info on DLSS NVIDIA releases some RTX 2080 performance numbers and some info on DLSS NVIDIA releases some RTX 2080 performance numbers and some info on DLSS NVIDIA releases some RTX 2080 performance numbers and some info on DLSS NVIDIA releases some RTX 2080 performance numbers and some info on DLSS NVIDIA releases some RTX 2080 performance numbers and some info on DLSS




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nevcairiel
Senior Member



Posts: 810
Joined: 2015-05-19

#5576786 Posted on: 08/22/2018 08:41 PM
Those DLSS numbers are amazing (if true). I was hoping that it would be so much faster then ordinary AA methods, and it looks to be quite the case.

Gains in that magnitude should also motivate a lot of developers to support DLSS, so that should be good.

fantaskarsef
Senior Member



Posts: 13328
Joined: 2014-07-21

#5576787 Posted on: 08/22/2018 08:41 PM
ok now we can talk something after the officail nv x better slides.
1080ti performance around?
well tbh it would be less stupid of me to buy a 20ti then when I got a og titan and that other titan for games and 1k+ price tag
been rolling on a 750ti far too long just hoping its a fun card to mod

If you're going to mod that's something I'd like to see!

Solfaur
Senior Member



Posts: 7690
Joined: 2005-08-10

#5576791 Posted on: 08/22/2018 08:45 PM
While I'm taking that chart with a grain of salt, I'm looking forward to see DLSS way more than ray tracing.

nevcairiel
Senior Member



Posts: 810
Joined: 2015-05-19

#5576792 Posted on: 08/22/2018 08:46 PM
@Hilbert Hagedoorn Can you please expand on "DLSS is not game specific, and in the future should work on most game titles."

Was it enabled outside of the game's own settings? I mean to ask, how have you determined that it's not game specific, it's AI based so I imagine it needs to be trained on ground truth?

Thanks.

In the presentation it was said that the algorithm needs to be trained for the specific games, so developers can submit it to NVIDIA for training on their super computer, and then basically just enable it once the data is available. Sounds to me like it sort-of is game specific, but perhaps easy to use.

asturur
Senior Member



Posts: 1220
Joined: 2010-05-12

#5576793 Posted on: 08/22/2018 08:48 PM
So tensor cores are not a quadro exclusive? we get them too?

I understand the bump, basically you disable AA from game setting and free shader resources, and you get it back from the tensor core, on top of it.

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