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Guru3D.com » News » NVIDIA: Rainbow Six Siege Players Test NVIDIA Reflex and Two new DLSS Titles

NVIDIA: Rainbow Six Siege Players Test NVIDIA Reflex and Two new DLSS Titles

by Hilbert Hagedoorn on: 02/23/2021 05:49 PM | source: | 66 comment(s)
NVIDIA: Rainbow Six Siege Players Test NVIDIA Reflex and Two new DLSS Titles

Rainbow Six Siege players can check out NVIDIA Reflex, and a pair of new games are shipping with NVIDIA DLSS technology, it is now easier for Unreal Engine developers to add DLSS and Reflex to their games, and creative applications are using DLSS to boost performance.

GeForce Gamers Playing Rainbow Six Siege Are Getting an Aiming Upgrade

In nearly all sports the right gear can help competitors achieve their full potential. Competitive games are no exception, where better GPUs, displays, peripherals, and good software can lead to split second improvements in targeting which can be the difference between digital life or death. Rainbow Six Siege players with a GeForce 10 Series GPU and newer can now download the public test server, run the Vulkan version, and try out NVIDIA Reflex before it comes to the main game. Just go to the display options menu and enable NVIDIA Reflex Low Latency. Being a fraction of a second late on the trigger is the difference between winning or losing the engagement, so reducing system latency can be a huge boon for Rainbow Six Siege players. With NVIDIA Reflex, system latency is significantly reduced, making it easier to target enemies and improve your pc’s responsiveness.

To help competitive gamers measure and optimize end to end system latency, we created the NVIDIA Reflex Latency Analyzer. Using hardware and software built into monitors and mice, system latency can now easily be measured, allowing you to optimize your setup for the best responsiveness. NVIDIA also announced that the ASUS ROG SWIFT 360Hz PG259QNR display is now available and the MSI Clutch GM41 Gaming Mouse has joined the Reflex Latency Analyzer product family.

Nioh 2: The Complete Edition and Mount & Blade II: Bannerlord Just Got Faster!

Nioh 2: The Complete Edition and Mount & Blade II: Bannerlord join the list of games that support  NVIDIA DLSS. Enabling DLSS in Nioh 2 can accelerate frame rates by up to 58%, enabling all GeForce RTX gamers to enjoy Nioh 2 at over 60 FPS at all times. In Mount & Blade II: Bannerlord NVIDIA DLSS can accelerate performance by up to 50% at 4K, allowing gamers to hit 60+ FPS across all GeForce RTX GPUs.

NVIDIA DLSS and Reflex Just Got Easier for UE4 Developers to Add to Their Games

Developer’s ability to level up their games with the same cutting-edge technologies found in the biggest blockbusters got a lot simpler. Unreal Engine 4 (UE4) developers can now access DLSS as a plugin for Unreal Engine 4.26. Additionally, NVIDIA Reflex is now available as a feature in UE4 mainline. Developers building the engine from source will now be able to easily add the Reflex low latency mode to their game. Now all Unreal Engine developers can easily use these same technologies in games, thanks to UE4 integration.

Related Links:

NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine on the NVIDIA Developer blog.

Creative Powerhouses Adopt NVIDIA DLSS For AI-Accelerated Performance Boost

Gamers are not the only ones benefiting from DLSS. Now, the content creation industry is deploying this technology to enhance all kinds of workflows including virtual production, architectural visualization, animated films, product design, simulations and data generation.  Leading creative developers including 51 World, Goodbye Kansas Studios, Hyundai Motors, Lucasfilm’s Industrial Light & Magic (ILM), Orca Studios, Surreal Film Productions, and more are taking advantage of DLSS to boost performance and realize their creative visions. Read their success stories on the NVIDIA blog.



NVIDIA: Rainbow Six Siege Players Test NVIDIA Reflex and Two new DLSS Titles NVIDIA: Rainbow Six Siege Players Test NVIDIA Reflex and Two new DLSS Titles NVIDIA: Rainbow Six Siege Players Test NVIDIA Reflex and Two new DLSS Titles




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Martin5000
Senior Member



Posts: 129
Joined: 2020-06-26

#5890094 Posted on: 02/24/2021 01:20 AM
I think Nvidia will regret pushing this DLSS forward due to how well AMD perform at lower screen resolutions.
AA always worked so well on AMD hardware there wasn't any need for them to worry.

Wrinkly
Member



Posts: 33
Joined: 2015-03-25

#5890119 Posted on: 02/24/2021 05:36 AM
Ray tracing. This is where DLSS kicks ass. AMD has nothing to compete with the combo, and is why I purchased a 3080 over a 6800XT. Maybe RDNA3 will compete, but for now AMD is still a generation behind.

yasamoka
Member



Posts: 4847
Joined: 2009-08-29

#5890123 Posted on: 02/24/2021 06:42 AM
I think Nvidia will regret pushing this DLSS forward due to how well AMD perform at lower screen resolutions.
AA always worked so well on AMD hardware there wasn't any need for them to worry.
This makes no sense ...

How exactly would Nvidia regret pushing an exclusive, hardware-accelerated feature forward when their competitor has nothing to compete with it yet and requires a new architecture to pull it off at the same magnitude?

And how is that related to how well AMD handle traditional AA?

cpy2
Member



Posts: 53
Joined: 2014-12-30

#5890129 Posted on: 02/24/2021 07:33 AM
Regret using DLSS? What are you schmoking man? DLSS is the next best thing in gaming! When I see game that support DLSS I know I can count on playable framerates.

Fox2232
Senior Member



Posts: 11515
Joined: 2012-07-20

#5890134 Posted on: 02/24/2021 08:21 AM
Regret using DLSS? What are you schmoking man? DLSS is the next best thing in gaming! When I see game that support DLSS I know I can count on playable framerates.

You can count on playable framerates by having 1440p screen and rendering 720p, too. Or rendering 1080p resolution on 4K screen.

If anything, they should have implemented DLSS into R6:Siege as option.
In times I was playing it, game used toxic levels of of blur with TAA and even DLSS 1.x would have shot there to be perceived as improving image quality.

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