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Guru3D.com » News » NVIDIA Preps GeForce 436.02 Gamescom Driver

NVIDIA Preps GeForce 436.02 Gamescom Driver

by Hilbert Hagedoorn on: 08/20/2019 10:22 AM | source: | 371 comment(s)
NVIDIA Preps GeForce 436.02 Gamescom Driver

This week, NVIDIA's out in force at Gamescom, the world's largest gaming expo. Yesterday, we announced ray tracing for blockbusters like Minecraft and Dying Light 2, and shared plenty of new trailers and screenshots for Bloodlines 2, Call of Duty: Modern Warfare, Watch Dogs: Legion, and other upcoming AAA ray-traced titles.

-- NVIDIA --  Today, we're celebrating our GeForce gaming community by releasing a special Gamescom Game Ready Driver, at 6am PT, that packs some big software optimizations for Apex Legends, Battlefield V, Forza Horizon 4, Strange Brigade and World War Z, which increase framerates by up to 23%. Also included are several new beta features based on feedback and requests from our community -- an Ultra-Low Latency mode for faster input response, an Integer Scaling display mode for pixel art games, and a new GeForce Experience Freestyle sharpen filter. Lastly, our new driver brings support for 3 new G-SYNC Compatible gaming monitors, and day-0 game support for Remnant: From The Ashes.

Up To 23% Faster Performance In Popular Games
Our software engineers have been busy, crafting some sweet optimizations for Apex Legends, Battlefield V, Forza Horizon 4, Strange Brigade and World War Z that boost performance by up to 23%, compared to our previous driver, 431.60:

New Ultra-Low Latency Options For Faster Input Response

We know that gaming isn't just about raw FPS - gamers also want great image quality and faster response times. So we're introducing a new Ultra-Low Latency mode that gives gamers the ability to get the low latency feeling of high framerates, without having to compromise their graphics quality settings or resolution to get there.

The NVIDIA Control Panel has -- for over 10 years -- enabled GeForce gamers to adjust the "Maximum Pre-Rendered Frames", the number of frames buffered in the render queue. By reducing the number of frames in the render queue, new frames are sent to your GPU sooner, reducing latency and improving responsiveness. With the release of our Gamescom Game Ready Driver, we're introducing a new Ultra-Low Latency Mode that enables 'just in time' frame scheduling, submitting frames to be rendered just before the GPU needs them. This further reduces latency by up to 33%. Low Latency modes have the most impact when your game is GPU bound, and framerates are between 60 and 100 FPS, enabling you to get the responsiveness of high-framerate gaming without having to decrease graphical fidelity. 

To select a Low Latency mode, open the NVIDIA Control Panel, head to "Manage 3D Settings", and scroll down to "Low Latency Mode". Three options are available:

  • Off: The game's engine will automatically queue 1-3 frames for maximum render throughput
  • On: Limits the number of queued frames to 1. This is the same setting as "Max_Prerendered_Frames = 1" from prior drivers
  • Ultra: Submits the frame just in time for the GPU to pick it up and start rendering

Our new Low Latency Mode is being released in beta with support for all GPUs in DX9 and DX11 games (in DX12 and Vulkan titles, the game decides when to queue the frame).

GPU Integer Scaling: Sharper Upscaling for Retro and Pixel Art Games
Retro and Pixel Art games like FTL, Hotline Miami, and Terarria are loved by many in our GeForce community. When played on higher-resolution displays, though, many pixel art games have to scale to fit the display, resulting in a blurry image. To address this, our community requested an image scaling mode called Integer Scaling, which preserves detail on pixel-art games when the resolution is increased.

Well, we've heard the call, and thanks to a hardware-accelerated programmable scaling filter available in Turing, GPU Integer Scaling is finally possible! When enabled in retro games, emulators and pixel-art titles that lack resolution-scaling filters, the difference in clarity and fidelity is dramatic:

Please note, if you make your own image comparisons, they cannot be created with traditional screenshot techniques as the display scaler will be compared to the GPU scaler. Instead, photograph the display, or use a hardware capture card that records the final image as output to the screen.

GeForce Experience Adds New Freestyle Sharpening Filter

GeForce Experience can optimize games, update drivers, record gameplay, stream, capture in-game photos, and much more. One feature, NVIDIA Freestyle, allows gamers to apply and stack custom filters to personalize their gaming experience.  As part of our new Game Ready Driver, we are releasing a new Sharpen Freestyle filter with improved image quality and performance compared to our existing "Detail" Freestyle filter. The image quality of the new filter is improved, and the performance impact is roughly half that of the prior filter.

Freestyle sharpening is different from other solutions in a couple of ways: Freestyle gives gamers the ability to customize the amount of sharpness, from 0 to 100%, and apply this customization on a per game basis using the in-game overlay. We believe sharpness is based on personal preference and varies from game to game, so with Freestyle we designed a simple solution that remembers your settings in each game. NVIDIA Freestyle also offers broader API support than other solutions, letting you enhance over 600 games DX9, DX11, DX12 and Vulkan API games. And we'll continue to add support for more as part of our Game Ready Driver releases.

To use NVIDIA Freestyle, install GeForce Experience, and press Alt+F3 to activate the Freestyle In-Game Overlay. Add the Sharpen Filter included in the latest game ready driver, as well as other filters to customize the look and feel of your game. Your preferences are saved separately for each game and applied for future sessions. 

30-Bit Color Support

First introduced in our Studio Driver in July, our new Game Ready Driver adds support for 30-bit color across all product lines, including GeForce and TITAN, allowing for seamless color transitions without banding. With 24-bit color, a pixel can be built from 16.7 million shades of color. By increasing to 30-bit color, a pixel can now be built from over 1 billion shades of color, which eliminates the abrupt changes in shades of the same color.

Multiple creative applications currently take advantage of 30-bit color, including Adobe Photoshop, Adobe Premiere Pro, Autodesk RV, Colorfront Transkoder, Assimilate Scratch, and Foundry Nuke.
Optimal Playable Settings For More Games

As part of our Game Ready program, NVIDIA has recently added Optimal Playable Settings (OPS) for even more games, including Wolfenstein Youngblood, Dota Underlords, F1 2019, The Sinking City, BATTALION 1944, Gloomhaven, Bloodstained: Ritual of the Night, Pathologic 2, Rune 2, Observation, Beyond Two Souls, Heavy Rain, DEAD OR ALIVE Xtreme Venus Vacation, Blood of Steel, and Attack on Titan 2.

We hope you have a great time gaming on the new GeForce Game Ready 436.02 WHQL drivers, our 105th set of Game Ready drivers hand-crafted over the past 5 years.

To install, head on over to the GeForce Experience Drivers tab, starting at 6am PT on August 20th.



NVIDIA Preps GeForce 436.02 Gamescom Driver NVIDIA Preps GeForce 436.02 Gamescom Driver NVIDIA Preps GeForce 436.02 Gamescom Driver NVIDIA Preps GeForce 436.02 Gamescom Driver NVIDIA Preps GeForce 436.02 Gamescom Driver NVIDIA Preps GeForce 436.02 Gamescom Driver NVIDIA Preps GeForce 436.02 Gamescom Driver




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Astyanax
Senior Member



Posts: 3880
Joined: 2018-03-21

#5701982 Posted on: 08/20/2019 12:17 PM
The "Ultra low latency" is just a hook. It's a fancy use of words for maximum pre rendered frames. This was in the windows insider program drivers. Didn't impress me then and it won't now. Smoke and mirrors. I do enjoy all the joust about over a set of drivers that will be forgotten in 3 weeks time though. Insult on, it's the kind and intelligent thing to do to a fellow enthusiast.


not quite, what you've got in this driver is not the same as the lowest latency setting.

Question of the day - how to download without GFE?


Windows 10 64-bit

Windows 7 64-bit, Windows 8.1 64-bit, Windows 8 64-bits

Memorian
Senior Member



Posts: 2977
Joined: 2009-10-25

#5701983 Posted on: 08/20/2019 12:18 PM
The "Ultra low latency" is just a hook. It's a fancy use of words for maximum pre rendered frames. This was in the windows insider program drivers. Didn't impress me then and it won't now. Smoke and mirrors. I do enjoy all the joust about over a set of drivers that will be forgotten in 3 weeks time though. Insult on, it's the kind and intelligent thing to do to a fellow enthusiast.


Nope.

Off: The game's engine will automatically queue 1-3 frames for maximum render throughput
On: Limits the number of queued frames to 1. This is the same setting as "Max_Prerendered_Frames = 1" from prior drivers
Ultra: Submits the frame just in time for the GPU to pick it up and start rendering


Pinstripe
Senior Member



Posts: 152
Joined: 2013-12-25

#5701990 Posted on: 08/20/2019 12:25 PM
Will Ultra Low Latency have any impact on performance? If not, why not have it enabled by default?

nevcairiel
Senior Member



Posts: 618
Joined: 2015-05-19

#5701992 Posted on: 08/20/2019 12:27 PM
Will Ultra Low Latency have any impact on performance? If not, why not have it enabled by default?


Not pre-rendering frames can result in performance problems, notably small frametime spikes. If suddenly a frame is more complex to render, and you don't have a frame ready to show, you might miss the VSYNC window, or with GSYNC it'll just be "late" which might result in perceived micro-stuttering

woniu
Member



Posts: 30
Joined: 2005-03-11

#5701997 Posted on: 08/20/2019 12:33 PM
Links are up
Windows 10 x64

fantaskarsef
Senior Member



Posts: 11021
Joined: 2014-07-21

#5701999 Posted on: 08/20/2019 12:40 PM
Links are up
Windows 10 x64

Seemingly "much ado about nothing" then. Good, I'd have seriously disagreed with Nvidia limiting this download to GFE only.

Herochild
Member



Posts: 29
Joined: 2012-03-03

#5702004 Posted on: 08/20/2019 12:49 PM
I miss having my 880m gpu be supported...I wish I could install these drivers.

Pr3t3nd3r
Junior Member



Posts: 5
Joined: 2019-01-15

#5702006 Posted on: 08/20/2019 12:51 PM
Anyone has DCH link? :)

Witcher29
Senior Member



Posts: 1118
Joined: 2015-06-02

#5702007 Posted on: 08/20/2019 12:52 PM
Only use this ultra low latency if u dont botter with nerfed gfx, u must have sharp eyes to see it, but its there slightly.

Astyanax
Senior Member



Posts: 3880
Joined: 2018-03-21

#5702009 Posted on: 08/20/2019 12:54 PM
Anyone has DCH link? :)


http://uk.download.nvidia.com/Windows/436.02/436.02-desktop-win10-64bit-international-dch-whql.exe

Pr3t3nd3r
Junior Member



Posts: 5
Joined: 2019-01-15

#5702013 Posted on: 08/20/2019 12:58 PM
http://uk.download.nvidia.com/Windows/436.02/436.02-desktop-win10-64bit-international-dch-whql.exe


Tnx m8!

-Tj-
Senior Member



Posts: 16438
Joined: 2012-05-18

#5702015 Posted on: 08/20/2019 12:59 PM
Finally..

@Astyanax
Yeah sometimes your bs is too much.. 20h1 exclusive and what not, end of the year bla bla.. I rest my case.

peppercute
Senior Member



Posts: 441
Joined: 2010-12-30

#5702016 Posted on: 08/20/2019 01:01 PM
Yeah sometimes your bs is too much.. 20h1 exclusive and what not, end of the year bla bla.. I rest my case.

yeah! agree with u =)

Memorian
Senior Member



Posts: 2977
Joined: 2009-10-25

#5702017 Posted on: 08/20/2019 01:01 PM
11% uplift in FH4 for me.



Astyanax
Senior Member



Posts: 3880
Joined: 2018-03-21

#5702019 Posted on: 08/20/2019 01:06 PM
Finally..

@Astyanax
Yeah sometimes your bs is too much.. 20h1 exclusive and what not, end of the year bla bla.. I rest my case.

This is not the 435 branch that 435.27 was based off, nor the branch that the optix 435 driver was based off, these will get bumped.

Remember how 418 got bumped to 425? its that situation again.

These are r435_95-4

435.27 was r435_00-25
435.80 was r435_00-124

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