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Guru3D.com » News » NVIDIA PhysX Engine Now is Open-Source

NVIDIA PhysX Engine Now is Open-Source

by Hilbert Hagedoorn on: 12/03/2018 04:55 PM | source: | 56 comment(s)
NVIDIA PhysX Engine Now is Open-Source

NVIDIA PhysX is going open source. NVIDIA is doing this because physics simulation - long key to immersive games and entertainment - turns out to be more important than we ever thought. Physics simulation dovetails with AI, robotics and computer vision, self-driving vehicles, and high-performance computing.

It’s foundational for so many different things we’ve decided to provide it to the world in an open source fashion. Meanwhile, we’re building on more than a decade of continuous investment in this area to simulate the world with ever greater fidelity, with on-going research and development to meet the needs of those working in robotics and with autonomous vehicles. PhysX will now be the only free, open-source physics solution that takes advantage of GPU acceleration and can handle large virtual environments.

It will be available as open source starting Monday, Dec. 3, under the simple BSD-3 license.

PhysX solves some serious challenges.

  • In AI, researchers need synthetic data — artificial representations of the real world — to train data-hungry neural networks.
  • In robotics, researchers need to train robotic minds in environments that work like the real one.
  • For self-driving cars, PhysX allows vehicles to drive for millions of miles in simulators that duplicate real-world conditions.
  • In game development, canned animation doesn’t look organic and is time consuming to produce at a polished level.
  • In high-performance computing, physics simulations are being done on ever more powerful machines with ever greater levels of fidelity.

PhysX SDK addresses these challenges with scalable, stable and accurate simulations. It’s widely compatible, and it’s now open source. PhysX SDK is a scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. It’s already integrated into some of the most popular game engines, including Unreal Engine (versions 3 and 4) and Unity3D.

You can also find the full source code on GitHub. Dig in.







« Download: GeForce 417.22 WHQL Drivers · NVIDIA PhysX Engine Now is Open-Source · Upcoming DICE Battlefield V patch would get NVIDIA RTX 50% performance gains »

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WhiteLightning
Moderator



Posts: 30217
Joined: 2007-09-19

#5612987 Posted on: 12/03/2018 05:20 PM
Nice, hopefully AMD will add support to their cards now.

Keitosha
Senior Member



Posts: 4940
Joined: 2004-11-16

#5613003 Posted on: 12/03/2018 05:36 PM
Cool, now I can get rid of my GT1030 (GDDR5) for those few Physx games (Batman games, Borderlands 1 and 2. Can't think of any recent game with it). :p

ManofGod
Senior Member



Posts: 1581
Joined: 2004-12-10

#5613011 Posted on: 12/03/2018 05:47 PM
My opinion is that they are releasing it because they can no longer milk customers with it.

schilperoordbas
Senior Member



Posts: 172
Joined: 2014-07-17

#5613023 Posted on: 12/03/2018 06:01 PM
Same here @ManofGod

Denial
Senior Member



Posts: 14083
Joined: 2004-05-16

#5613025 Posted on: 12/03/2018 06:03 PM
My opinion is that they are releasing it because they can no longer milk customers with it.


Same here @ManofGod


How exactly were they milking customers with it when the SDK & platform has always been free?

Also the source has been available since 2015 via their github - the only difference here is that it's now available via an open license...

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