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NVIDIA PhysX effects in Hawken
One of the new games with PhysX support is Hawken, a free-to-play mech-based multiplayer shooter. NVIDIA created a video that shows off the game's PhysX capabilities. Developed using Unreal Engine 3, Hawken looks fantastic, putting players in the cockpits of lethal mechs, each with their own weapons, loadouts, and perks. Through kills and match victories, players will rank up and unlock new items for their mechs, opening up new tactical opportunities and new play styles. Being a free-to-play title, players also have the option of speeding progress along through the use of real money transactions, though these do not grant additional power or a competitive edge over players who progress through exclusively through the use of experience.
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NVIDIA PhysX 3.0 Announced - 06/08/2011 09:24 AM
NVIDIA announced it has finalized PhysX 3.0 PysX is the world
naike
Senior Member
Posts: 2021
Joined: 2009-08-02
Senior Member
Posts: 2021
Joined: 2009-08-02
#4514924 Posted on: 01/31/2013 02:56 AM
Wasn't the original idea by ageia to use a dedicated physics card or something?
I think that would be a pretty nice idea, if the majority of games supported it and the cards weren't that expensive.
Wasn't the original idea by ageia to use a dedicated physics card or something?
I think that would be a pretty nice idea, if the majority of games supported it and the cards weren't that expensive.
Spets
Senior Member
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Joined: 2011-05-10
Senior Member
Posts: 3072
Joined: 2011-05-10
#4514925 Posted on: 01/31/2013 02:57 AM
I don't think out of place and overdone particle affects makes a game better.
PhysX will forever be a gimmick and a waste of performance.
Right, like better shadows, AA, AO and other effects in video options within games. I'll take real-time simulations over scripted anytime.
The destruction looks good, you have a point with the turbulence though it does seem overdone.
@Naike, iirc Ageia's PPU's cost as much as graphics cards did.
I don't think out of place and overdone particle affects makes a game better.
PhysX will forever be a gimmick and a waste of performance.
Right, like better shadows, AA, AO and other effects in video options within games. I'll take real-time simulations over scripted anytime.
The destruction looks good, you have a point with the turbulence though it does seem overdone.
@Naike, iirc Ageia's PPU's cost as much as graphics cards did.
Redemption80
Senior Member
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Senior Member
Posts: 18462
Joined: 2009-01-06
#4514941 Posted on: 01/31/2013 03:10 AM
Most PC specific visual features are considered gimmicks by most people, but it doesn't mean they shouldn't be explored.
I will admit i'm not a fan of the overdone particle stuff, but physics in games needs a kick up the arse, everything else visually has progressed alot over the years, physics on the other hand is still all over the place, and it's still the scripted stuff being the most impressive looking.
Not saying PhysX is what will take it forward, but it's better than nothing.
Most PC specific visual features are considered gimmicks by most people, but it doesn't mean they shouldn't be explored.
I will admit i'm not a fan of the overdone particle stuff, but physics in games needs a kick up the arse, everything else visually has progressed alot over the years, physics on the other hand is still all over the place, and it's still the scripted stuff being the most impressive looking.
Not saying PhysX is what will take it forward, but it's better than nothing.
ViperXtreme
Senior Member
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Joined: 2003-01-24
Senior Member
Posts: 3123
Joined: 2003-01-24
#4514949 Posted on: 01/31/2013 03:16 AM
not that i hate physx, some of the effects looks just weird (could have been better/believable)
Spilling dynamically simulated oil (with matching fire with it) could prolly look more interesting matching it with dynamic/volumetric smoke that reacts with the environment.
It's a gimmick..
not that i hate physx, some of the effects looks just weird (could have been better/believable)
Spilling dynamically simulated oil (with matching fire with it) could prolly look more interesting matching it with dynamic/volumetric smoke that reacts with the environment.
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I don't think out of place and overdone particle affects makes a game better.
PhysX will forever be a gimmick and a waste of performance.