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NVIDIA officially announces PhysX 5.0
NVIDIA has officially announced the next version of its physics SDK, PhysX 5.0. According to the green team, PhysX 5.0 will be available in 2020. This new version of PhysX will have support for a unified constrained particle simulation framework.
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cryohellinc
Senior Member
Posts: 3366
Joined: 2014-10-20
Senior Member
Posts: 3366
Joined: 2014-10-20
#5743161 Posted on: 12/20/2019 09:06 AM
Just wait till it gets implemented into all of those erotic weeb games. The possibilities are endless!
Demo is kind of dumb but the FEM stuff is really cool and with both AMD and Nvidia working on it sounds like it's going to be pushed into various games quickly.
Just wait till it gets implemented into all of those erotic weeb games. The possibilities are endless!

Thunk_It
Senior Member
Posts: 282
Joined: 2010-07-20
Senior Member
Posts: 282
Joined: 2010-07-20
#5743166 Posted on: 12/20/2019 09:24 AM
I'm glad to see Nvidia finally doing something new with this technology!
I'm glad to see Nvidia finally doing something new with this technology!
JonasBeckman
Senior Member
Posts: 17414
Joined: 2009-02-25
Senior Member
Posts: 17414
Joined: 2009-02-25
#5743174 Posted on: 12/20/2019 09:52 AM
Just wait till it gets implemented into all of those erotic weeb games. The possibilities are endless!
Another Dead or Alive beach ball spin-off perhaps or a sequel for Mount Your Friends the co-op puzzle game heh.
Interesting to see PhysX making somewhat of a return again though I suppose it never really left or anything just quieted down a bit after the various earlier showcases they had for it's effects.
EDIT: Well physics and proper interaction of physics in gaming would be a big step for the next-generation beyond 4k this or HDR that much as shiny immediate visuals do tend to be a big thing, might be more feasible too than decent AI so there's a chance at least.
Unreal and other engines are certainly stepping up things in this regard too so maybe we'll see more of this in a few years plus updates on middleware solutions like PhysX here driving it.
Just wait till it gets implemented into all of those erotic weeb games. The possibilities are endless!

Another Dead or Alive beach ball spin-off perhaps or a sequel for Mount Your Friends the co-op puzzle game heh.
Interesting to see PhysX making somewhat of a return again though I suppose it never really left or anything just quieted down a bit after the various earlier showcases they had for it's effects.

EDIT: Well physics and proper interaction of physics in gaming would be a big step for the next-generation beyond 4k this or HDR that much as shiny immediate visuals do tend to be a big thing, might be more feasible too than decent AI so there's a chance at least.
Unreal and other engines are certainly stepping up things in this regard too so maybe we'll see more of this in a few years plus updates on middleware solutions like PhysX here driving it.
cryohellinc
Senior Member
Posts: 3366
Joined: 2014-10-20
Senior Member
Posts: 3366
Joined: 2014-10-20
#5743181 Posted on: 12/20/2019 10:18 AM
Another Dead or Alive beach ball spin-off perhaps or a sequel for Mount Your Friends the co-op puzzle game heh.
Interesting to see PhysX making somewhat of a return again though I suppose it never really left or anything just quieted down a bit after the various earlier showcases they had for it's effects.
EDIT: Well physics and proper interaction of physics in gaming would be a big step for the next-generation beyond 4k this or HDR that much as shiny immediate visuals do tend to be a big thing, might be more feasible too than decent AI so there's a chance at least.
Unreal and other engines are certainly stepping up things in this regard too so maybe we'll see more of this in a few years plus updates on middleware solutions like PhysX here driving it.
Personally I hope for better physics in general. Games are progressing visually very well (ray tracing can be a good example, however, ray tracing isn't the best technology for this either. There are other approaches that can further improve visual aspects), however, technically we see either very slow innovation or none at all.
I would rather have games with various unique damage models or new possibilities (imagine a Total War game, where you have a physics based damage model. Catapult lobs a massive rock at a castle and you can actually see damage and destruction on exactly where it has landed.) There can be countless examples, but for me the innovation should be in this direction. Not VR, nor graphics, but physical models.
My initial post in this thread is sort of sarcastic as most likely where we will see initial implementation of this tech will be some boobs jiggle in yet another weeb game.
Another Dead or Alive beach ball spin-off perhaps or a sequel for Mount Your Friends the co-op puzzle game heh.
Interesting to see PhysX making somewhat of a return again though I suppose it never really left or anything just quieted down a bit after the various earlier showcases they had for it's effects.

EDIT: Well physics and proper interaction of physics in gaming would be a big step for the next-generation beyond 4k this or HDR that much as shiny immediate visuals do tend to be a big thing, might be more feasible too than decent AI so there's a chance at least.
Unreal and other engines are certainly stepping up things in this regard too so maybe we'll see more of this in a few years plus updates on middleware solutions like PhysX here driving it.
Personally I hope for better physics in general. Games are progressing visually very well (ray tracing can be a good example, however, ray tracing isn't the best technology for this either. There are other approaches that can further improve visual aspects), however, technically we see either very slow innovation or none at all.
I would rather have games with various unique damage models or new possibilities (imagine a Total War game, where you have a physics based damage model. Catapult lobs a massive rock at a castle and you can actually see damage and destruction on exactly where it has landed.) There can be countless examples, but for me the innovation should be in this direction. Not VR, nor graphics, but physical models.
My initial post in this thread is sort of sarcastic as most likely where we will see initial implementation of this tech will be some boobs jiggle in yet another weeb game.
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Senior Member
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Joined: 2004-05-16
Demo is kind of dumb but the FEM stuff is really cool and with both AMD and Nvidia working on it sounds like it's going to be pushed into various games quickly.