NVIDIA: New consoles will never match PC graphics
NVIDIA Senior Vice President of Content and Technology Tony Tamasi mentioned in an interview that game consoles leapfrogging PC graphic capabilities are definitely a thing of the past. Tamasi said Microsoft and Sony simply can't afford this: Talking about the current state of graphics and the shift in R&D budgets, device physics and power, since the PS3 and Xbox 360 came out, the Nvidia SVP said; “NVIDIA spends 1.5 billion US dollars per year on research and development in graphics, every year, and in the course of a console’s lifecycle we’ll spend over 10 billion dollars into graphics research. Sony and Microsoft simply can’t afford to spend that kind of money.”
Another reason for PC superiority sustaining into the foreseeable future is becasue of power budgets, “The most efficient architectures are from NVIDIA and AMD, and you’re not going to get anything that is significantly more power efficient in a console, as it’s using the same core technology.” That is the same tech as is in your PC - but with a restricted power budget of around 200-300W to make it living-room friendly. "Taken to the theoretical limits, the best any console could ever do would be to ship a console that is equal to the best PC at that time. But then a year later, it's going to be slower and it still wouldn't be possible due to power limits," added the Nvidia SVP.
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Senior Member
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While I do like nvidia products, they're seriously butthurt about being excluded from the 3 major consoles. I'm not sure what their status is on Steam's upcoming console, but if Valve chooses AMD then that's another burn to nvidia. On the other hand, nvidia has of the best graphics for mobile platforms, and they're also taking a much greater lead in servers than AMD (in a GPU perspective).
What I really don't understand about nvidia, and actually some people on these forums, is they think that the mediocrity of console hardware is directly scalable to the performance of PC hardware, which is simply put, retarded. Consoles get away with crappy weak hardware due to micro-optimizations that only apply to that 1 system, whereas games for PC have to be generalized to work on any platform with the slightest semblance of compatibility. On the other hand, developers have got really lazy the past several years and games are not anywhere near as optimized as they could be. But, with PC, XB1, and PS4 all being x86 based with the option for Radeon graphics, I suspect devs will be more inclined to work on optimizations since they will have a LOT less to tweak.
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Only saying this because they're not involved with the new consoles. Very immature.
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NVIDIA Interview: The Sky Isn't Falling
And again, it's because consoles can't be upgraded in the way a PC can. If they could it'd be great, they would truly be little simplified (installation wize) gaming PCs.
Yeah, I'm starting to think this also. "Don't be STUPID and buy a console! Pfftt, buy a NVIDIA CARD, you bitch."
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Sony and MS were able to get the hardware at much less cost from AMD over Nvidia/Intel.
There really isn't anything else beside that reason.
AMD was able to win with PS4/X1 and Wii U because AMD has ATI under their belt.
The CPU/GPU combo cant be matched from Nvidia and Intel because Intel is subpar at GPU's and Nvidia develops GPU's only.
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+1
I remember when the original WORMS game came out, i had it on my PC on floppydisk, and my best friend had recently bought it on the playstation 1 on CD, it loaded faster, came with awesome cut scenes which my version did not. Not to mention all the 3d-beatemups and racers that were coming out with the PS1.
graphically speaking though, they were never truly superior, they just had a significantly better game catalog back in those times.
I miss playing Dune II battle for arakis