NVIDIA: Minecraft is getting ray tracing (+screenshots)
Minecraft, the world’s best-selling video game with over 176 million copies sold, will be dramatically more realistic through support for real-time ray tracing on PC, NVIDIA and Microsoft today announced.
A free game update will provide Minecraft players with vivid visualizations of their self-created worlds, with more realistic shadows, lighting and vibrant colors.
“Minecraft will expose ray tracing to millions of gamers of all ages and backgrounds that may not play more hardcore video games,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “The world’s best-selling video game adding ray tracing on PC illustrates the momentum that ray tracing has built in the gaming ecosystem.”
“Ray tracing sits at the center of what we think is next for Minecraft,” said Saxs Persson, franchise creative director of Minecraft at Microsoft. “GeForce RTX gives the Minecraft world a brand-new feel to it. In normal Minecraft, a block of gold just appears yellow, but with ray tracing turned on, you really get to see the specular highlight, you get to see the reflection, you can even see a mob reflected in it.”
Together, NVIDIA and Mojang are adding a form of ray tracing known as path tracing for the Windows 10 version of the game. Path tracing simulates the way light is transported throughout a scene. It presents a unified model for lighting calculations for many different types of effects that have traditionally been implemented separately using rasterized or hybrid renderers. Among these are:
- Direct lighting from the sun, sky and various light sources, including emissive surfaces such as glowstone and lava
- Realistic hard and soft shadows depending on the size, shape and distance of the light source
- Per-pixel emissive lighting
- Indirect diffuse illumination (diffuse global illumination)
- Indirect specular illumination (reflections)
- Transparent materials with reflection, refraction and scattering (stained glass, water, ice)
- Atmospheric scattering and density (volumetric fog, light shafts, realistic sky)
Real-time ray tracing is changing the way games are created and dramatically increases the image quality they can achieve. Ray tracing is built upon a robust ecosystem that includes industry-standard application programming interfaces, support in an array of popular and private game engines, and games from the biggest publishers for their most anticipated titles.
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Senior Member
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Joined: 2010-08-28
They recently canceled the Super Duper Graphics Patch because of performance issues, and now they go with Ray Tracing?
This is indeed some early april fools joke.
Senior Member
Posts: 11808
Joined: 2012-07-20
Not a joke, there was already mod for it. playable OKish on 2080 Ti. And in contrast to other RTX implementations, it actually looked good.
Senior Member
Posts: 17563
Joined: 2009-02-25
Path tracing and optional normal map assets.
https://www.resetera.com/threads/minecraft-news-render-dragon-and-nvidia-ray-tracing-a-new-engine-and-a-new-way-to-experience-minecraft.135714/
AndyBNV
Minecraft is using full path tracing, and virtually everything benefits, as in Quake 2 RTX: https://www.nvidia.com/en-us/geforce/news/minecraft-rtx-trailer-screenshots-partnership/ It's quite something to see in action.
Bear in mind, the assets don't show the new (optional) blocks with normal maps, so expect things to look even better by time of release.
Yeah Era can be a bit weird but I find it still has some very good early info and leaks outside of the discussion and drama, for now at least.
Senior Member
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Joined: 2015-05-19
If you build your world out of cubes, no amount of Ray Tracing can make it "more realistic". Maybe a bit prettier, but anyone that mistakes Minecraft for "realism" is just blind.

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Posts: 24
Joined: 2019-03-29
This is like 1st April joke