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Guru3D.com » News » NVIDIA Launches PhysX SDK 4.0, As Open-Source Physics Engine

NVIDIA Launches PhysX SDK 4.0, As Open-Source Physics Engine

by Hilbert Hagedoorn on: 12/21/2018 07:57 AM | source: | 16 comment(s)
NVIDIA Launches PhysX SDK 4.0, As Open-Source Physics Engine

PhysX SDK 4.0 will be available on December 20, 2018. The engine has been upgraded to provide industrial grade simulation quality at game simulation performance.

In addition, PhysX SDK has gone open source, starting today with version 3.4! It is available under the simple 3-Clause BSD license. With access to the source code, developers can debug, customize and extend the PhysX SDK as they see fit.

PhysX has been the market leader in physics simulations for more than a decade. The SDK holds the top spot due to continuous upgrades and optimizations; NVIDIA has ensured that PhysX is always ahead of the curve, enabling developers to deliver state-of-the-art physics simulations.

 

 

New features:

  • Temporal Gauss-Seidel Solver (TGS), which makes machinery, characters/ragdolls, and anything else that is jointed or articulated much more robust. TGS dynamically re-computes constraints with each iteration, based on bodies' relative motion.
  • Overall stability has been improved with reduced coordinate articulations and joint improvements.
  • Increased scalability via new filtering rules for kinematics and statics.
  • New Bounding Volume Hierarchies support fast scene queries for actors with a huge number of shapes.
  • Infrastructure can now incorporate Cmake projects.

BSD 3 licensed platforms:

  • Apple iOS
  • Apple Mac OS X
  • Google Android ARM (version 2.2 or later required for SDK, 2.3 or later required for snippets)
  • Linux (tested on Ubuntu)
  • Microsoft Windows XP or later (NVIDIA Driver version R304 or later is required for GPU acceleration)

Unchanged NVIDIA EULA platforms:

  • Microsoft XBox One
  • Sony Playstation 4
  • Nintendo Switch

Download: NVIDIA PhysX 4.0 SDK on GitHub







« IBM Expands Strategic Partnership with Samsung to Include 7nm Chip Manufacturing · NVIDIA Launches PhysX SDK 4.0, As Open-Source Physics Engine · DiRT Rally 2.0 Trailer »

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Athlonite
Senior Member



Posts: 1311
Joined: 2007-11-09

#5620799 Posted on: 12/25/2018 02:44 PM
thats AMD's job to do.


No it's not as AMD don't own PhysX nVidia do and it's they who dictate which hardware will run it where and when and on what device

Astyanax
Senior Member



Posts: 9158
Joined: 2018-03-21

#5621176 Posted on: 12/26/2018 09:25 PM
sorry, you're wrong lol.

AMD has to develop a way for their own hardware to utilise the physx api.

-Tj-
Senior Member



Posts: 17118
Joined: 2012-05-18

#5621181 Posted on: 12/26/2018 09:49 PM
What are you trolling about?

Nvidia code explicitly disables it when it detects AMD GPU unless you use that hybrid hack.

Spets
Senior Member



Posts: 3061
Joined: 2011-05-10

#5621184 Posted on: 12/26/2018 09:57 PM
Nvidia Flex runs on AMD and Nvidia hardware. It utilises Direct Compute. Any future games with Gpu accelerated physics using Flex won't need a hybrid setup.

Denial
Senior Member



Posts: 13234
Joined: 2004-05-16

#5621240 Posted on: 12/27/2018 01:48 AM
What are you trolling about?

Nvidia code explicitly disables it when it detects AMD GPU unless you use that hybrid hack.

You don't need the hack anymore.

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