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NVIDIA is listing 21 Games with RTX Support
During the Gamescom NVIDIA event yesterday, the presentation on the new RTX cards, of course, was raytracing supported games. One slide caught my interest, showing 21 titles that are going to support RTS.
For RTX to succeed, they need proper implementation. And it seems that NVIDIA has been working hard with many game developers to get the new technology supported. The slide shown shows 21 titles with Shadow of the Tomb Raider and Battlefield V having support at launch from what we heard.
- Ark: Survival Evolved
- Assetto Corsa Competizione
- Atomic Heart (2019)
- Battlefield V
- Control
- Dauntless
- In Death
- Enlisted
- Final Fantasy XV
- The Forge Arena
- Fractured Lands
- Hitman 2
- Justice
- JX3
- Mechwarrior V: Mercenaries
- Metro Exodus
- PlayerUnknown’s BattleGrounds
- Remnant from the Ashes (2019)
- Serious Sam 4: Planet Badass
- Shadow of the Tomb Raider
- We Happy Few
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HardwareCaps
Senior Member
Posts: 452
Joined: 2018-05-03
Senior Member
Posts: 452
Joined: 2018-05-03
#5576024 Posted on: 08/21/2018 10:52 AM
Well, We Happy Few runs like crap on my GTX 1080 Ti with a wildly erratic framerate (and setting everything low still results in sub-60 fps in outdoor areas... eeek!), perhaps not quite as atrocious as ,say, ARK: Survival Evolved but certainly not great. I can't imagine it running any better on RTX cards, especially with ray-tracing features enabled!
So much hype and no information on actual games performance in existing titles vs. GTX 1080 Ti/GTX 1080 yet NVIDIA have the gall to let people pre-order anyway?
*EDIT*
Hahah... I just saw ARK in that listing... well, good luck with that sub-optimal mess with ray-tracing added to the mix... :-O
There's no gaming performance because there isn't much anyways.
basically just the increase in cuda cores in the performance gains, async compute should be slightly better but that's it.
very minimal unless RT/AI cores are involved
Well, We Happy Few runs like crap on my GTX 1080 Ti with a wildly erratic framerate (and setting everything low still results in sub-60 fps in outdoor areas... eeek!), perhaps not quite as atrocious as ,say, ARK: Survival Evolved but certainly not great. I can't imagine it running any better on RTX cards, especially with ray-tracing features enabled!

So much hype and no information on actual games performance in existing titles vs. GTX 1080 Ti/GTX 1080 yet NVIDIA have the gall to let people pre-order anyway?
*EDIT*
Hahah... I just saw ARK in that listing... well, good luck with that sub-optimal mess with ray-tracing added to the mix... :-O
There's no gaming performance because there isn't much anyways.
basically just the increase in cuda cores in the performance gains, async compute should be slightly better but that's it.
very minimal unless RT/AI cores are involved
Glidefan
Don Booze
Posts: 12523
Joined: 2000-05-23
Don Booze
Posts: 12523
Joined: 2000-05-23
#5576027 Posted on: 08/21/2018 11:03 AM
I saw somewhere a "4k engine" sticker and nothing more, so i'm wondering what that is about.
Unless it simply means that it has the capacity for 4k 60fps via one port and that's it.
What "4K thing" are you referring to specifically? That about the Infiltrator benchmark or that 4K TAA vs 4k DSS (or DNN not sure what they called it again)?
I saw somewhere a "4k engine" sticker and nothing more, so i'm wondering what that is about.
Unless it simply means that it has the capacity for 4k 60fps via one port and that's it.
Loobyluggs
Senior Member
Posts: 4766
Joined: 2008-09-07
Senior Member
Posts: 4766
Joined: 2008-09-07
#5576028 Posted on: 08/21/2018 11:03 AM
Um, what?
UE4 has DX12, has done for a while
Maybe that means they'll finally update to a newer version of UE4, which should bring all sorts of improvements, and maybe even DX12 actually working now =p
Um, what?
UE4 has DX12, has done for a while
user1
Senior Member
Posts: 2004
Joined: 2016-01-29
Senior Member
Posts: 2004
Joined: 2016-01-29
#5576029 Posted on: 08/21/2018 11:04 AM
interesting, quite a "bold" move on nvidia's part going all in with hardware accelerated raytracing, could be interesting if people actually use it effectively.
interesting, quite a "bold" move on nvidia's part going all in with hardware accelerated raytracing, could be interesting if people actually use it effectively.
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Senior Member
Posts: 3183
Joined: 2006-04-25
Sounds like placebo to me.