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Guru3D.com » News » Nvidia introduces RTX Broadcast Engine software with AI-green screen

Nvidia introduces RTX Broadcast Engine software with AI-green screen

by Hilbert Hagedoorn on: 09/26/2019 07:17 PM | source: | 16 comment(s)
Nvidia introduces RTX Broadcast Engine software with AI-green screen

NVIDIA is releasing a new feature that might appeal broadcasters, the RTX Broadcast Engine. With the development kit, streamers can dress their live streams in a rather virtual manner. thanks to an ai-green screen. Of course, you'll need a product with Tensor cores, so GeForce RTX is required.

Powered by dedicated AI processors called Tensor Cores on RTX GPUs, the new SDKs enable virtual greenscreens, style filters and augmented reality effects — the kind of techniques used by major broadcast networks — all using AI and without the need for special equipment. Livestreaming of video games has become a cultural phenomenon. Over 750 million people around the world tune in to watch people play video games. TwitchCon is where this global movement comes together. More than 50,000 streamers and fans will converge in San Diego this weekend to meet their favorite gamers and learn about the future of livestreaming. With the RTX Broadcast Engine’s AI-powered capabilities, NVIDIA is announcing a new way that RTX GPUs can enable more immersive livestreams — all without special cameras or physical props.

The new SDKs include:

  • RTX Greenscreen, to deliver real-time background removal of a webcam feed, so only your face and body show up on the livestream. The RTX Greenscreen AI model understands which part of an image is human and which is background, so gamers get the benefits of a greenscreen without needing to buy one.
  • RTX AR, which can detect faces, track facial features such as eyes and mouth, and even model the surface of a face, enabling real-time augmented reality effects using a standard web camera. Developers can use it to create fun, engaging AR effects, such as overlaying 3D content on a face or allowing a person to control 3D characters with their face.
  • RTX Style Filters, which use an AI technique called style transfer to transform the look and feel of a webcam feed based on the style of another image. With the press of a hotkey, you can style your video feed with your favorite painting or game art.

 

 

In addition, NVIDIA is working with OBS, one of the leading livestreaming applications, to integrate RTX Greenscreen. With it, livestreamers will be able to remove their background environment or instantly teleport themselves anywhere — in this world or in virtual ones. This feature will be showcased at TwitchCon for the first time and available in the coming months.

In addition to RTX Broadcast Engine, leading applications such as OBS, XSplit, Huya, Douya and Streamlabs have deployed the NVIDIA Video Codec SDK for fast, high-quality streaming. Three new integrations made their debut this month:

  • Twitch Studio, a new, easy-to-use application for new livestreamers currently in beta, has integrated the Video Codec SDK to enable high-quality livestreaming.
  • Discord, the world’s leading gaming chat application, just released a new group broadcasting feature called “Go Live,” which uses NVIDIA GPUs and the Video Codec SDK to accelerate broadcasting games in Discord.
  • Elgato is one of the world’s leading manufacturers of video capture cards for gaming. It recently integrated the Video Codec SDK into the software of its new 4K60 Pro MK.2 capture card for recording 4K at 60fps video in High Dynamic Range.






« Corsair releases Virtuoso RGB Wireless and Virtuoso RGB Wireless SE · Nvidia introduces RTX Broadcast Engine software with AI-green screen · Download: Samsung SSD Magician 6.0.0 »

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Fox2232
Senior Member



Posts: 11808
Joined: 2012-07-20

#5715399 Posted on: 09/29/2019 06:38 AM
Well its multi-functional, so it helps in more then just gaming. more like system wide.

But then there is that other part of my post. How big performance impact it will have on game that uses same GPU part for its calculations.

WhiteLightning
Moderator



Posts: 30042
Joined: 2007-09-19

#5715413 Posted on: 09/29/2019 10:41 AM
But then there is that other part of my post. How big performance impact it will have on game that uses same GPU part for its calculations.


what makes you say its the same part ?

Fox2232
Senior Member



Posts: 11808
Joined: 2012-07-20

#5715414 Posted on: 09/29/2019 10:46 AM
what makes you say its the same part ?

What makes you think that it can't be same part? It can, and therefore sooner or later there will be collision of workloads. And something will take performance hit.

WhiteLightning
Moderator



Posts: 30042
Joined: 2007-09-19

#5715418 Posted on: 09/29/2019 10:55 AM
What makes you think that it can't be same part? It can, and therefore sooner or later there will be collision of workloads. And something will take performance hit.


because it is done by the tensor cores.

Denial
Senior Member



Posts: 14048
Joined: 2004-05-16

#5715420 Posted on: 09/29/2019 11:03 AM
because it is done by the tensor cores.


I think his point is that if a game is using dlss or RT, which already uses the tensor cores and now your streaming that game with AI green screen, will it effect performance of the game?

The answer is presumably yes.

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