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Nvidia Hairworks Video Shows Off Fur & Hair
Nvidia has released a new video for its Hairworks middleware that enables developers to simulate and render fur/hair to provide a truly interactive game experience. FYI, the video features some animals from CD Projekt RED's highly anticipated RPG, The Witcher 3.
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NVIDIA HairWorks: COD Ghosts fur and hair simulation solution - 01/16/2014 01:14 PM
AMD is catching a lot of marketing buzz with TressFX. As such NVIDIA figured, let's introduce hairworks. Obviously PhysX based once again. In the video below you'll see a competing response from NVI...
Nvidia Human Face Tech Demo Download - 05/11/2013 03:34 PM
You can download the Nvidia Lifelike Human Face Rendering Tech Demo. Ira represents a big leap forward in capturing and rendering human facial expression in real time, and gives us a glimpse of the ...
NVIDIA has working 28nm chips - 08/16/2011 10:21 AM
NVIDIA announced it's well prepared for 28nm process technology, reports X-bit Labs: Nvidia Corp. said it had learnt the lessons with 40nm process technology and would not repeat its mistakes with the...
NVIDIA Hair and Island Tech Demos available - 05/13/2010 06:39 PM
NVIDIA release two new technology demo's, showcased at the GeForce GTX 470 and 480 release. The first one is Real-time Hair Rendering on the GPU. Simulating and rendering realistic hair with tens of t...
NVIDIA helps unravelling Universe Mysteries - 12/15/2009 12:57 PM
A new GPU-powered computer cluster based in Taiwan is about to start its first big assignment at the hands of a research team from the National Taiwan University (NTU). The team will attempt to more c...
TheDeeGee
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Joined: 2010-08-28
Senior Member
Posts: 7915
Joined: 2010-08-28
#4854867 Posted on: 06/24/2014 06:53 PM
All we need now is a remake of Black & White (1) featuring this =]
... dream on? ...
All we need now is a remake of Black & White (1) featuring this =]
... dream on? ...

Elder III
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Senior Member
Posts: 3731
Joined: 2010-05-16
#4854890 Posted on: 06/24/2014 07:09 PM
The demo video is nice, I want this or TressFX in every game, if more GPU muscle is needed then that's what Crossfire/SLI is for.
The demo video is nice, I want this or TressFX in every game, if more GPU muscle is needed then that's what Crossfire/SLI is for.

SoloCreep
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Posts: 686
Joined: 2005-07-31
#4854893 Posted on: 06/24/2014 07:13 PM
That is the reply to TressFX I suppose . Looks fantastic and should be well optimized.
Not sure why they wanna call it Hairworks. This should be a part of Gameworks.
No actually PhysX has been around way before tressFX was even a thought. You must be new to pc.
That is the reply to TressFX I suppose . Looks fantastic and should be well optimized.
Not sure why they wanna call it Hairworks. This should be a part of Gameworks.
No actually PhysX has been around way before tressFX was even a thought. You must be new to pc.
SoloCreep
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#4854896 Posted on: 06/24/2014 07:17 PM
Its optional, why not allow people with better hardware to get the best out of their game?
Seems very strange for a PC gamer to hate on having more options for improving the visual quality of a game and its scaling over time.
I totally agree with you, it is very strange but fanboyism is usually the reason. Usually the ones who talk crap are the guys who have a pc that cannot use these types of features. Also no one is forcing anyone to use these kind of effects. They always give us a box to check or uncheck if we want to use or not.
Its optional, why not allow people with better hardware to get the best out of their game?
Seems very strange for a PC gamer to hate on having more options for improving the visual quality of a game and its scaling over time.
I totally agree with you, it is very strange but fanboyism is usually the reason. Usually the ones who talk crap are the guys who have a pc that cannot use these types of features. Also no one is forcing anyone to use these kind of effects. They always give us a box to check or uncheck if we want to use or not.
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It doesn't really have to, lots of cool stuff in GW and not necessarily a gpu hog. It's all about how it is implemented.