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Nvidia Hairworks Video Shows Off Fur & Hair
Nvidia has released a new video for its Hairworks middleware that enables developers to simulate and render fur/hair to provide a truly interactive game experience. FYI, the video features some animals from CD Projekt RED's highly anticipated RPG, The Witcher 3.
« The Settlers - Kingdoms of Anteria Announced · Nvidia Hairworks Video Shows Off Fur & Hair
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NVIDIA HairWorks: COD Ghosts fur and hair simulation solution - 01/16/2014 01:14 PM
AMD is catching a lot of marketing buzz with TressFX. As such NVIDIA figured, let's introduce hairworks. Obviously PhysX based once again. In the video below you'll see a competing response from NVI...
Nvidia Human Face Tech Demo Download - 05/11/2013 03:34 PM
You can download the Nvidia Lifelike Human Face Rendering Tech Demo. Ira represents a big leap forward in capturing and rendering human facial expression in real time, and gives us a glimpse of the ...
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NVIDIA announced it's well prepared for 28nm process technology, reports X-bit Labs: Nvidia Corp. said it had learnt the lessons with 40nm process technology and would not repeat its mistakes with the...
NVIDIA Hair and Island Tech Demos available - 05/13/2010 06:39 PM
NVIDIA release two new technology demo's, showcased at the GeForce GTX 470 and 480 release. The first one is Real-time Hair Rendering on the GPU. Simulating and rendering realistic hair with tens of t...
NVIDIA helps unravelling Universe Mysteries - 12/15/2009 12:57 PM
A new GPU-powered computer cluster based in Taiwan is about to start its first big assignment at the hands of a research team from the National Taiwan University (NTU). The team will attempt to more c...
kd7
Senior Member
Posts: 151
Joined: 2014-03-22
Senior Member
Posts: 151
Joined: 2014-03-22
#4854631 Posted on: 06/24/2014 02:07 PM
Its optional, why not allow people with better hardware to get the best out of their game?
Seems very strange for a PC gamer to hate on haveing more options for improving the visual quality of a game and its scaling over time.
is it optional?
Its optional, why not allow people with better hardware to get the best out of their game?
Seems very strange for a PC gamer to hate on haveing more options for improving the visual quality of a game and its scaling over time.
is it optional?
Goldie
Senior Member
Posts: 533
Joined: 2014-06-12
Senior Member
Posts: 533
Joined: 2014-06-12
#4854658 Posted on: 06/24/2014 02:34 PM
is it optional?
as far as i'm aware amd users can indeed play games like batman and metro with pysx disabled yes.
i imagine the physx effects in W3 will be toggleable, wouldn't think the Devs would want to lock out amd users completely.
Would be cool if W3 also had HairWorks grass:
https://www.youtube.com/watch?v=X7RQ4SKBGKk
i need this now. (or at least July
)
is it optional?
as far as i'm aware amd users can indeed play games like batman and metro with pysx disabled yes.
i imagine the physx effects in W3 will be toggleable, wouldn't think the Devs would want to lock out amd users completely.
Would be cool if W3 also had HairWorks grass:
https://www.youtube.com/watch?v=X7RQ4SKBGKk
i need this now. (or at least July

kd7
Senior Member
Posts: 151
Joined: 2014-03-22
Senior Member
Posts: 151
Joined: 2014-03-22
#4854663 Posted on: 06/24/2014 02:40 PM
PhysX is different than GW. GW is supposed to to offer pre-optimised code for several different effects under DX11, PhysX is a separate physics engine.
PhysX is different than GW. GW is supposed to to offer pre-optimised code for several different effects under DX11, PhysX is a separate physics engine.
Goldie
Senior Member
Posts: 533
Joined: 2014-06-12
Senior Member
Posts: 533
Joined: 2014-06-12
#4854667 Posted on: 06/24/2014 02:43 PM
i see, waw it's gonna be a gpu hog.
PhysX is different than GW. GW is supposed to to offer pre-optimised code for several different effects under DX11, PhysX is a separate physics engine.
i see, waw it's gonna be a gpu hog.
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Senior Member
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Would be cool if W3 also had HairWorks grass:
https://www.youtube.com/watch?v=X7RQ4SKBGKk