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Nvidia Hairworks Video Shows Off Fur & Hair
Nvidia has released a new video for its Hairworks middleware that enables developers to simulate and render fur/hair to provide a truly interactive game experience. FYI, the video features some animals from CD Projekt RED's highly anticipated RPG, The Witcher 3.
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NVIDIA HairWorks: COD Ghosts fur and hair simulation solution - 01/16/2014 01:14 PM
AMD is catching a lot of marketing buzz with TressFX. As such NVIDIA figured, let's introduce hairworks. Obviously PhysX based once again. In the video below you'll see a competing response from NVI...
Nvidia Human Face Tech Demo Download - 05/11/2013 03:34 PM
You can download the Nvidia Lifelike Human Face Rendering Tech Demo. Ira represents a big leap forward in capturing and rendering human facial expression in real time, and gives us a glimpse of the ...
NVIDIA has working 28nm chips - 08/16/2011 10:21 AM
NVIDIA announced it's well prepared for 28nm process technology, reports X-bit Labs: Nvidia Corp. said it had learnt the lessons with 40nm process technology and would not repeat its mistakes with the...
NVIDIA Hair and Island Tech Demos available - 05/13/2010 06:39 PM
NVIDIA release two new technology demo's, showcased at the GeForce GTX 470 and 480 release. The first one is Real-time Hair Rendering on the GPU. Simulating and rendering realistic hair with tens of t...
NVIDIA helps unravelling Universe Mysteries - 12/15/2009 12:57 PM
A new GPU-powered computer cluster based in Taiwan is about to start its first big assignment at the hands of a research team from the National Taiwan University (NTU). The team will attempt to more c...
Clawedge
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#4854461 Posted on: 06/24/2014 10:27 AM
but that fancy smancy stuff could actually be part of the story line, i mean imagine is a wall had to be destroyed to block a passage or if someone had to diverge a river to flood a town, all in real tim, dynamic maps, instead of having it pre scripted or pre rendered scene (as it happens in most of todays games). maybe they need to get a bit more creative and push it harder. i guess some developers are a bit cautious cos sometimes it may be seen as unnecessary. look at crysis, amazing visuals, but people bashed it cos their rigs could not run it. the game wasnt bloated, just ahead of its time
but that fancy smancy stuff could actually be part of the story line, i mean imagine is a wall had to be destroyed to block a passage or if someone had to diverge a river to flood a town, all in real tim, dynamic maps, instead of having it pre scripted or pre rendered scene (as it happens in most of todays games). maybe they need to get a bit more creative and push it harder. i guess some developers are a bit cautious cos sometimes it may be seen as unnecessary. look at crysis, amazing visuals, but people bashed it cos their rigs could not run it. the game wasnt bloated, just ahead of its time
Spets
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Posts: 3220
Joined: 2011-05-10
Senior Member
Posts: 3220
Joined: 2011-05-10
#4854474 Posted on: 06/24/2014 10:56 AM
Metro Last Light did it pretty well
The only problem with that is it'd have to be simple enough for low end systems to be able to run with ease which would look worse then what you can get away with pre-scripted. With new consoles/hardware and new engines like UE4 we might be able to push that boundary though!
I hope they have Boobworks as well 

Metro Last Light did it pretty well

but that fancy smancy stuff could actually be part of the story line, i mean imagine is a wall had to be destroyed to block a passage or if someone had to diverge a river to flood a town, all in real tim, dynamic maps, instead of having it pre scripted or pre rendered scene (as it happens in most of todays games). maybe they need to get a bit more creative and push it harder. i guess some developers are a bit cautious cos sometimes it may be seen as unnecessary. look at crysis, amazing visuals, but people bashed it cos their rigs could not run it. the game wasnt bloated, just ahead of its time
The only problem with that is it'd have to be simple enough for low end systems to be able to run with ease which would look worse then what you can get away with pre-scripted. With new consoles/hardware and new engines like UE4 we might be able to push that boundary though!
xg-ei8ht
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Joined: 2001-06-09
Senior Member
Posts: 1810
Joined: 2001-06-09
#4854482 Posted on: 06/24/2014 11:19 AM
That's the problem.
GPU Makers just waffle on about REZ/AA/FPS.
When ppl actually want to see some new fx, something new and exciting.
That's the problem.
GPU Makers just waffle on about REZ/AA/FPS.
When ppl actually want to see some new fx, something new and exciting.
(.)(.)
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Joined: 2010-11-10
Senior Member
Posts: 9094
Joined: 2010-11-10
#4854483 Posted on: 06/24/2014 11:21 AM
That's the problem.
GPU Makers just waffle on about REZ/AA/FPS.
When ppl actually want to see some new fx, something new and exciting.
We're struggling just to get those as it is.
That's the problem.
GPU Makers just waffle on about REZ/AA/FPS.
When ppl actually want to see some new fx, something new and exciting.
We're struggling just to get those as it is.
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I hope they have Boobworks as well