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Guru3D.com » News » Nvidia Hairworks Video Shows Off Fur & Hair

Nvidia Hairworks Video Shows Off Fur & Hair

by Hilbert Hagedoorn on: 06/24/2014 08:23 AM | source: | 36 comment(s)

Nvidia has released a new video for its Hairworks middleware that enables developers to simulate and render fur/hair to provide a truly interactive game experience. FYI, the video features some animals from CD Projekt RED's highly anticipated RPG, The Witcher 3. 







« The Settlers - Kingdoms of Anteria Announced · Nvidia Hairworks Video Shows Off Fur & Hair · AMD Will Relaunch 5GHz FX-9590 Processor with Liquid Cooling »

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Aveon
Senior Member



Posts: 312
Joined: 2011-01-05

#4854453 Posted on: 06/24/2014 10:22 AM
Everything like WaveWorks, FaceWorks, FlameWorks etc. all falls under GameWorks.


I hope they have Boobworks as well :nerd:

Clawedge
Senior Member



Posts: 2599
Joined: 2006-09-02

#4854461 Posted on: 06/24/2014 10:27 AM
but that fancy smancy stuff could actually be part of the story line, i mean imagine is a wall had to be destroyed to block a passage or if someone had to diverge a river to flood a town, all in real tim, dynamic maps, instead of having it pre scripted or pre rendered scene (as it happens in most of todays games). maybe they need to get a bit more creative and push it harder. i guess some developers are a bit cautious cos sometimes it may be seen as unnecessary. look at crysis, amazing visuals, but people bashed it cos their rigs could not run it. the game wasnt bloated, just ahead of its time

Spets
Senior Member



Posts: 3220
Joined: 2011-05-10

#4854474 Posted on: 06/24/2014 10:56 AM
I hope they have Boobworks as well :nerd:

Metro Last Light did it pretty well ;)
but that fancy smancy stuff could actually be part of the story line, i mean imagine is a wall had to be destroyed to block a passage or if someone had to diverge a river to flood a town, all in real tim, dynamic maps, instead of having it pre scripted or pre rendered scene (as it happens in most of todays games). maybe they need to get a bit more creative and push it harder. i guess some developers are a bit cautious cos sometimes it may be seen as unnecessary. look at crysis, amazing visuals, but people bashed it cos their rigs could not run it. the game wasnt bloated, just ahead of its time

The only problem with that is it'd have to be simple enough for low end systems to be able to run with ease which would look worse then what you can get away with pre-scripted. With new consoles/hardware and new engines like UE4 we might be able to push that boundary though!

xg-ei8ht
Senior Member



Posts: 1810
Joined: 2001-06-09

#4854482 Posted on: 06/24/2014 11:19 AM
That's the problem.

GPU Makers just waffle on about REZ/AA/FPS.

When ppl actually want to see some new fx, something new and exciting.

(.)(.)
Senior Member



Posts: 9094
Joined: 2010-11-10

#4854483 Posted on: 06/24/2014 11:21 AM
That's the problem.

GPU Makers just waffle on about REZ/AA/FPS.

When ppl actually want to see some new fx, something new and exciting.

We're struggling just to get those as it is.

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