NVIDIA GeForce Ampere 3DMark Time Spy Benchmarks show it to be 30 percent faster than RTX 2080 Ti
In the category completely a rumor, news hot the web today that an alleged NVIDIA GeForce "Ampere" GPU made an appearance in 3DMark Time Spy. Not details name wise is noted down so it is assumed to be a GeForce RTX 3080 or RTX 3090.
Rumored specs have been doing rounds for a while now, but this round the 3DMark Time Spy score was dug up by by _rogame (Hardware Leaks), the card listed scored 18257 points, roughly 30 percent faster than the RTX 2080 Ti Founders Edition. Futuremark SystemInfo does bring a readout of the GPU clock at 1935 MHz with a memory clock at 6000 MHz. That last one is interesting as typical memory actual clocks are listed as 1750 MHz for 14 Gbps GDDR6. Please take the usual disclaimers in mind.
Rogame claims to know with 100 percent certainty that this test was run by an Nvidia employee.
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Senior Member
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Joined: 2014-09-27
Same thing you accuse AMD's OGL drivers of. If you used standard features of API, it would not run for them while it would for all others.
Yeah, it works for all others. That's the thing. OpenGL allows vendor extensions. They all have them. Products can support them. ATi/AMD has a ton of extensions published, same as NVidia.
Here is the registry. Anybody can contribute.

That's how OpenGL works.
You still haven't answered how you explain your EVIL NVIDIA theory when the AMD OpenGL Linux driver is actually better than NVIDIA's.
This is one thing everyone should understand. That's what raytracing is about.
Sadly, not with current RTX, nor with next ones or RDNA2.
No, it isn't. It's not a replacement for raster techniques, that would be unfathomably stupid. But it can do things that they cannot do.
Again, why do you excuse their obvious incompetence.
Senior Member
Posts: 11808
Joined: 2012-07-20
Same thing you accuse AMD's OGL drivers of. If you used standard features of API, it would not run for them while it would for all others..Yeah, it works for all others. That's the thing. OpenGL allows vendor extensions. They all have them. Products can support them. ATi/AMD has a ton of extensions published, same as NVidia.
Here is the registry. Anybody can contribute.

That's how OpenGL works.
You still haven't answered how you explain your EVIL NVIDIA theory when the AMD OpenGL Linux driver is actually better than NVIDIA's.
Except that given situation with nVidia HW design was that their HW was not capable to even do those things. (That card which saved nVidia was Riva 128. And had 8 out of 32 blend modes HW limit while DX mandated 32. That's a lot in times of fixed function HW in terms of texture manipulation capability.)
This is one thing everyone should understand. That's what raytracing is about.
Sadly, not with current RTX, nor with next ones or RDNA2.
No, it isn't. It's not a replacement for raster techniques, that would be unfathomably stupid. But it can do things that they cannot do.
Again, why do you excuse their obvious incompetence.
Who's incompetence. What's your problem. I am not even mentioning anything that can be read as excuse. It is general raytracing post about image quality. And it does not even say anything about rasterization.
Are you in your mind reading something else than what I am writing?
Senior Member
Posts: 22422
Joined: 2008-07-14
- Stop mentioning Intel or nVIdia in your advertising. Ever notice how they never mention AMD?
Apparently you're blind since Intel has mentioned AMD quite a bit over the last couple years.
- Stop turning every damn Intel/nVIdia thread into an AMD circle jerk. AMD fans have become the annoying protester with a megaphone trying to disrupt someone speaking. Yea, your like minded friends will high five you, but everyone else thinks you're being an idiot.
Pot, meet Kettle.....
You and many others regularly attempt to turn every AMD related thread into Intel/NVidia "circle jerks".....
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Joined: 2018-03-21

Senior Member
Posts: 11808
Joined: 2012-07-20
Same thing you accuse AMD's OGL drivers of. If you used standard features of API, it would not run for them while it would for all others.
This is one thing everyone should understand. That's what raytracing is about.
Sadly, not with current RTX, nor with next ones or RDNA2.
Seen some tech talk about current good practices for raytracing power distribution (AMD).
Basically one AO/GI-ray per pixel, one shadow-ray per pixel. (Showcase had one light source)
And then 1/16th to 1 reflection-ray per pixel.
That's why AMD had that ugly looking all reflective demo. To show that they can do all that's being done via raytracing on every single pixel of screen. (Not just on some particular parts.)
But that was not enough to do proper high quality photorealistic raytracing.