NVIDIA explains why it has removed Activision Blizzard Games from GeForce Now
Last week we reported that Activision Blizzard games had been removed from NVIDIA’s streaming service, GeForce Now. There wasn't really an explanation leaving customers wondering as to how what and why.
According to NVIDIA, the removal games was due to a misunderstanding between the green team and Activision. It turns out that the video-game giant wanted a commercial agreement with Nvidia before they proceeded -- and the situation stemmed from a simple misunderstanding, Nvidia said on Thursday.
Because Activision participated in the beta test of the service, Nvidia thought that agreement extended to the initial trial period after GeForce’s Feb. 4 launch. The service, which hosts games online and sells superscriptions to players, is now available to the general public. Nvidia has been offering a free 90-day trial to its initial crop of customers, which it calls "founding members."
Activision Blizzard has been a fantastic partner during the GeForce Now beta, which we took to include the free trial period for our founders membership. Recognizing the misunderstanding, we removed their games from our service. We hope hope we can work with them to re-enable these, and more, in the future - Bloomberg.
So Activision Blizzard wanted to negotiate a new commercial agreement before its games were available on GeForce Now. NVIDIA had stated that it does not currently plan to have commercial agreements with game publishers. Obviously, this displeased Activision and the publisher decided to remove its games from this service. GeForce Now is a streaming gaming service, subscribers pay $4.99 a month to stream games from Nvidia-owned data centers.
NVIDIA could re-enable the games, however, there isn’t any ETA on when that may happen.
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Nvidia's GeForce Now hits 1 million users after two weeks, pledges day-one Cyberpunk 2077 support
Google Stadia versus GeForce Now is a bit of an apples-to-oranges comparison. While both are cloud gaming services, Google Stadia feels like a console in the cloud, requiring you to buy games through its service, with only a few dozen currently available. Several promised features are still missing. GeForce Now, on the other hand, rents you a powerful gaming PC on Nvidia’s servers, and you bring your own games from existing PC storefronts like Steam, the Epic Games Store, and Uplay.
The more important difference is in price. To use Google’s service, you currently need to pay $129 for a Stadia Premiere Edition, then you’ll probably want to pay $10 per month for a Stadia Pro subscription. GeForce Now, by contrast, offers a totally free tier, while the premium Founders subscription that unlocks longer play sessions and real-time ray tracing is currently in a 90-day free introductory period. You don’t need to pay anything to play GeForce Now at the moment, and it remains to be seen how many people will pay the $5 per month for a Founders subscription once the trial runs out.
https://www.pcworld.com/article/3528285/nvidias-geforce-now-hits-1-million-users-after-two-weeks-pledges-day-one-cyberpunk-2077-support.html
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I dunno if someone had mentioned it, but Bethesda is out too....
https://www.theverge.com/platform/amp/2020/2/21/21147638/nvidia-geforce-now-bethesda-pulling-games-activision-blizzard-cloud-gaming
Yeah, all Bethesda games except Wolfenstein. Not sure why they left out Wolfenstein, but who knows?
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Still don't get how publishers think they have the right how to tell me which hardware I use to play my games on. If I borrow a friend's laptop and play Overwatch on it, is that a copyright violation too? If I set up a cache proxy, like many companies do, is that a copyright violation?
Makes no sense other than maybe these companies have connections to Google and Google isn't happy seeing a better service go live.