NVIDIA Ends SLI Support and is Transitioning to Native Game Integrations (read terminated)

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NVIDIA on its website is listing a new support entry, and while diplomatically written, if you read through the lines, it says SLI support has now officially ended.



It has been a sign of the times for a long time, SLI support. Even the new RTX 3080 did not come with an NVLINK connector. Interesting though is that they specifically mention RTX 20 and below, and not RTX 30.


NVIDIA SLI Support Transitioning to Native Game Integrations

With the emergence of low level graphics APIs such as DirectX 12 and Vulkan, game developers are able to implement SLI support natively within the game itself instead of relying upon a SLI driver profile. The expertise of the game developer within their own code allows them to achieve the best possible performance from multiple GPUs. As a result, NVIDIA will no longer be adding new SLI driver profiles on RTX 20 Series and earlier GPUs starting on January 1st, 2021.  Instead, we will focus efforts on supporting developers to implement SLI natively inside the games.  We believe this will provide the best performance for SLI users.  

Existing SLI driver profiles will continue to be tested and maintained for SLI-ready RTX 20 Series and earlier GPUs. For GeForce RTX 3090 and future SLI-capable GPUs, SLI will only be supported when implemented natively within the game.

What DirectX 12 games support SLI natively within the game?

DirectX 12 titles include Shadow of the Tomb Raider, Civilization VI, Sniper Elite 4, Gears of War 4, Ashes of the Singularity: Escalation, Strange Brigade, Rise of the Tomb Raider, Zombie Army 4: Dead War, Hitman, Deus Ex: Mankind Divided, Battlefield 1, and Halo Wars 2.

What Vulkan games support SLI natively within the game?

Vulkan titles include Red Dead Redemption 2, Quake 2 RTX, Ashes of the Singularity: Escalation, Strange Brigade, and Zombie Army 4: Dead War

How about creative and other non-gaming applications -- will those still support multiple GPUs?

Yes, many creative and other non-gaming applications support multi-GPU performance scaling without the use of SLI driver profiles.  These apps will continue to work across all currently supported GPUs as it does today.

 

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