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Guru3D.com » News » NVIDIA Ends SLI Support and is Transitioning to Native Game Integrations (read terminated)

NVIDIA Ends SLI Support and is Transitioning to Native Game Integrations (read terminated)

by Hilbert Hagedoorn on: 09/18/2020 08:15 AM | source: | 46 comment(s)
NVIDIA Ends SLI Support and is Transitioning to Native Game Integrations (read terminated)

NVIDIA on its website is listing a new support entry, and while diplomatically written, if you read through the lines, it says SLI support has now officially ended.

It has been a sign of the times for a long time, SLI support. Even the new RTX 3080 did not come with an NVLINK connector. Interesting though is that they specifically mention RTX 20 and below, and not RTX 30.

  

NVIDIA SLI Support Transitioning to Native Game Integrations

With the emergence of low level graphics APIs such as DirectX 12 and Vulkan, game developers are able to implement SLI support natively within the game itself instead of relying upon a SLI driver profile. The expertise of the game developer within their own code allows them to achieve the best possible performance from multiple GPUs. As a result, NVIDIA will no longer be adding new SLI driver profiles on RTX 20 Series and earlier GPUs starting on January 1st, 2021.  Instead, we will focus efforts on supporting developers to implement SLI natively inside the games.  We believe this will provide the best performance for SLI users.  

Existing SLI driver profiles will continue to be tested and maintained for SLI-ready RTX 20 Series and earlier GPUs. For GeForce RTX 3090 and future SLI-capable GPUs, SLI will only be supported when implemented natively within the game.

What DirectX 12 games support SLI natively within the game?

DirectX 12 titles include Shadow of the Tomb Raider, Civilization VI, Sniper Elite 4, Gears of War 4, Ashes of the Singularity: Escalation, Strange Brigade, Rise of the Tomb Raider, Zombie Army 4: Dead War, Hitman, Deus Ex: Mankind Divided, Battlefield 1, and Halo Wars 2.

What Vulkan games support SLI natively within the game?

Vulkan titles include Red Dead Redemption 2, Quake 2 RTX, Ashes of the Singularity: Escalation, Strange Brigade, and Zombie Army 4: Dead War

How about creative and other non-gaming applications -- will those still support multiple GPUs?

Yes, many creative and other non-gaming applications support multi-GPU performance scaling without the use of SLI driver profiles.  These apps will continue to work across all currently supported GPUs as it does today.

 







« Flight Simulator patch should improve performance · NVIDIA Ends SLI Support and is Transitioning to Native Game Integrations (read terminated) · EK Offers WaterBlocks for RTX 3080/3090 AIBs »

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vbetts
Moderator



Posts: 15139
Joined: 2006-07-04

#5831691 Posted on: 09/18/2020 08:19 AM
An end of an era. I mean SLI has been kind of pretty dead for awhile now, but damn did it look cool back in the day having 2 8800 GT cards in my build.

Netherwind
Senior Member



Posts: 8010
Joined: 2009-11-13

#5831704 Posted on: 09/18/2020 08:45 AM
Question is how easy or difficult it is for game devs to include it in their games? Most likely not worth it but who knows.

asturur
Senior Member



Posts: 1211
Joined: 2010-05-12

#5831714 Posted on: 09/18/2020 09:18 AM
Once it was automatic, 2 cards, nearly 200% performance.
At some point egines changed and it was not anymore working good :(

asturur
Senior Member



Posts: 1211
Joined: 2010-05-12

#5831715 Posted on: 09/18/2020 09:19 AM
The fact that the 3080 does not have a sli connector is very bad imho.
I understand pushing the 3090 more, but knowing that 2 3080 would make the 3090 useless and stopping it... seems bad.

zhalonia
Member



Posts: 99
Joined: 2014-06-11

#5831828 Posted on: 09/18/2020 01:21 PM
i feel bad for a friend that just bought a second 1080 ti XD

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