NVIDIA does $5 million deal with Ubisoft
It looks like NVIDIA spend $5 million to optimize Ubisoft's Assassin's Creed 5 and Watch Dogs. In fact AMD also is rumored to have invested a similar sum in Battlefield 4, exact details about these deals are unclear but word in cyberspace indicates this to be around $5 million to $8 million.
FUD Zilla reports the following on this:
We do know that Nvidia already has some Assassin’s creed demos with 4K textures that are supposed to look amazing as Nvidia agrees with AMD thinking that future of gaming is in 4K gaming. Our industry sources now tell us that it’s just AMD spending serious bucks on the Battlefield 4 deal. It turns out that the guys behind The way it’s meant to be played and Nvidia ISV (independent software vendor) relationship have spent about $5 million on their Ubisoft deal.
It involves two games, Assassins Creed 5 and Watch Dogs and our sources tell us that AMD was looking into a similar deal with Ubisoft, but it walked away simply as they believed that spending a similar or slightly higher amount on an AAA shooter like Battlefield 4 was a better deal – plus BF4 is the first game to support AMD’s new Mantle API, so it just made more sense.
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Senior Member
Posts: 6643
Joined: 2010-08-27
Mantle is open, you just need the underlying hardware to support it. It's also still in development, so there should be future improvements. Nvidia will likely have to modify their future gpu's to properly support it at a hardware level, this is something they will be reluctant to do unless forced to, by a large number of games supporting it. By the looks of things, mantle really is where the future in gaming graphics is, it just depends on whether there is a large enough uptake. Going by the comments I've seen regarding mantle, this would be to the disgust of nvidia fanbois' and fangals'. This ubisoft deal seems like an attempt to reduce the uptake of mantle until nvidia make their hardware compliant. Lets just hope it's not like the DirectX 10.1 debacle, where the loser will be the customer, not AMD or Nvidia.
The benefits of mantle, to summarise, is better performance, compatibility with existing shaders etc, making DirectX and mantle co-existence much easier, and very importantly, potentially better compatibility across different cards and brands (Nvidia, AMD etc), once uptake is improved.
Senior Member
Posts: 9042
Joined: 2004-07-31
I remember such talk in the NES days. So nothing has changed then.
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Posts: 15
Joined: 2011-06-03
I run BF4 on my 560 TI, no issues what soever.