NVIDIA DLSS and Ray Tracing News: Returnal and The Lord of the Rings: Gollum Get NVIDIA DLSS 3 Support
The constantly growing list of supported DLSS games and apps has now surpassed 290, and this week we're thrilled to add even more games to the list. Returnal, a fast-paced shooter game, has recently upgraded its DLSS integration to DLSS 3, which provides even higher frame rates to players using the GeForce RTX 40 Series.
Meanwhile, The Lord of the Rings: Gollum has released a new trailer that showcases its impressive DLSS and ray tracing tech. In addition, three more games have added support for DLSS 2. Brought to life by stunning visual effects, the dark beauty of the decaying world around you is packed with explosive surprises. From high stakes, bullet hell-fuelled combat, to jaw-dropping twists and turns set across stark and contrasting environments. You'll explore, discover and fight your way through an unforgiving journey, where mystery stalks your every move.
Today, Returnal is being updated with support for DLSS 3, multiplying performance. On the GeForce RTX 4090 frame rates increased by 2.2X, giving players over 180 FPS in our benchmark. On the GeForce RTX 4080, DLSS 3 delivered a similar uplift, enabling gameplay at over 140 FPS. And on other GeForce RTX 40 Series GPUs, DLSS 3 makes 90 FPS+ gameplay at 4K a reality, with every setting and ray tracing maxed out.
Based on the books by J. R. R. Tolkien, The Lord of the Rings: Gollum is a story-driven stealth adventure game from Daedalic Entertainment, creators of Deponia and many other highly regarded titles. Take on a perilous journey as the deformed and twisted Gollum, chasing the only thing that's precious to him: the One Ring.
When The Lord of the Rings: Gollum launches on May 25th, PC gamers with GeForce RTX hardware can accelerate performance with DLSS 3 and DLSS 2, and enjoy the ray-traced reflections and shadows at the highest possible frame rates. Additionally, all GeForce gamers can reduce system latency with NVIDIA Reflex, and GeForce GTX players can increase performance with our best-in-class platform-agnostic NVIDIA Image Scaling (NIS) spatial upscaler and sharpening algorithm. Ahead of the game's release, we're excited to share a new The Lord of the Rings: Gollum gameplay trailer.
For more details on the technology and DLSS-accelerated performance of The Lord of the Rings: Gollum, stay tuned to GeForce.com. And below, you can see the game's recommended specs for RTXON gameplay:
Monster Energy Supercross - The Official Videogame 6 DLSS 2 Update Released
Live all the emotions of the Monster Energy Supercross 2022 Championship with the official bikes, riders, and tracks, in Milestone's Monster Energy Supercross - The Official Videogame 6
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On April 20th, Milestone added DLSS 2 support to their thrilling dirt bike racer, enabling GeForce RTX gamers to crank up the visuals, and take on the competition at the highest possible frame rates.
GUN JAM Available Now With DLSS 2 Support
Inspired by retro shooters and arcade games, GUN JAM is a rhythm-action FPS where you must shoot, dash and kick to the beat to survive. It features a unique beat-pattern shooting mechanic, a multi-genre OST, custom music and firefights with hordes of enemies in a vibrant world. Prepare to obliterate enemies whilst blasting to the beat.
When GUN JAM launched last week, players with a GeForce RTX GPU discovered day 0 support for NVIDIA DLSS 2, ensuring the rhythm action ran at its absolute best.
STRANGER OF PARADISE FINAL FANTASY ORIGIN Now On Steam, Accelerated By DLSS 2
Developed in cooperation between Square Enix and Team NINJA (Koei Tecmo Games), and now available on Steam, STRANGER OF PARADISE FINAL FANTASY ORIGIN is a hard-core action RPG that takes the FINAL FANTASY series in a new direction. Experience the boldest and most merciless battles in FINAL FANTASY history.
Dive into the action on a GeForce RTX GPU, for the definitive experience, accelerated by NVIDIA DLSS 2.
NVIDIA DLSS: The Latest Games and Apps - 04/19/2023 06:39 AM
NVIDIA's DLSS 2 technology continues to revolutionize the gaming industry with its advanced ray tracing capabilities. The latest technology preview of Cyberpunk 2077's Ray Tracing: Overdrive Mode, p...
Forza Horizon 5 Receives NVIDIA DLSS 3 and Reflex Update, Boosting Gameplay Experience - 03/29/2023 06:45 AM
NVIDIA has rolled out a much-awaited update for Forza Horizon 5, adding the latest DLSS 3 and Reflex features. The update allows the game to run smoothly at over 120 frames per second in 4K/UHD resolu...
NVIDIA DLSS 3: DLSS Frame Generation Publicly Available At GDC / Forza 5 - 03/16/2023 06:04 PM
NVIDIA's DLSS Frame Generation Plugins to be Publicly Available for Developers at GDC; Latest Enhancements Include DLSS 3 Coming Soon to Unreal Engine 5.2...
Cyberpunk 2077 NVIDIA DLSS 3 Update Is Out Now - 01/31/2023 03:11 PM
We've already shown this extensively in our GeForce series 4000 reviews, a new update for "Cyberpunk 2077" that includes DLSS 3 technology, improving the game's graphics and performance ...
NVIDIA DLSS 3 Available This Month In F1 22, Microsoft Flight Simulator, Destroy All Humans! 2 - 11/03/2022 08:07 AM
Five games will get DLSS3 from NVIDIA. Since October 31, you have been able to get the F1 22 DLSS3 update, and Microsoft Flight Simulator has had DLSS3 in beta since last month....
lol i love the way Returnal Devs are bragging about having UW support on a modern AAA game.
Is Ultra Wide not included in every game today or what? I don't have a UW personally so don't know how supported it is these days.
I think most of us use 16:9 or 16:10.
It's not supported well at all, it's extremely common, standard in fact, for Japanese devs in particular (yes, them again, as usual) to have arbitrary 16:9 resolutions set as your only options (typically 720, 1080, and 4K, sometimes skipping the common 1440p). Games are often fps capped on PC, and even more commonly they lack UW support, so that should give you a rough idea of how common it is.
"Flawless Widescreen" adds support to popular and big AAA titles, and here's some on my list for that program that I haven't deleted yet:
- Elden Ring
- FF VII Woke Edition
- FF VII Crisis Core
- High on Life
- Monster Hunter Rise
- Persona 5 Royal
- Scarlet Nexus
- Tales of Arise
- Uncharted
- Wo Long: Fallen Dynasty
So it's super common to lack support. It's still pathetic that a basic feature such as supporting your resolution is a "feature" of AAA games these days, but that's the state the industry is in.
Even the ones which supposedly support 21:9 manage to fuck it up horribly (especially Japanese games). Like Derp Stranding... the 21:9 resolution option is literally 21:9 exactly which no monitor is, it's a resolution nothing uses, so you still get black bars. If you wanted it as a ratio of 9, 3440x1440 is 21.5:9, and 3840x1600 is 21.6:9.
And the biggest takeaway from all this IMO? It's still infinitely more annoying being frame rate locked than it is being stuck with 16:9. I'd take a a 16:9 lock any day over a fucking 30-60 fps lock. Luckily there are sometimes workarounds for that too, and "Flawless Widescreen" sometimes can remove the locks.

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lol i love the way Returnal Devs are bragging about having UW support on a modern AAA game.
Is Ultra Wide not included in every game today or what? I don't have a UW personally so don't know how supported it is these days.
I think most of us use 16:9 or 16:10.