NVIDIA DLSS 2.1 Technology Will Feature Virtual Reality Support
DLSS is becoming a major feature for NVIDIA, with version 2.0 just released, the new 2.1 revision is already being worked on. DLSS is now coming to VR as well.
DLSS 2.1 technology support for virtual reality was announced by NVIDIA. Expectations are high, as this feature allows you to significantly increase game performance without compromising graphical detail.DLSS 2.1 offers a new Ultra-Performance mode for 8K games, according to the company. NVIDIA claims DLSS 2.1 will enable the GeForce RTX 3090 to render games in 8K with the new 9x upscaling capability. In other words, in reality the game will be rendered at 1440p (2560 × 1440 pixels) and then scaled up to 7680 × 4320 on the fly using AI. As you might guess, Wolfenstein: Youngblood is one of the first games to get this feature on GeForce RTX 3090.
NVIDIA announced that the new DLSS 2.1 will bring Virtual Reality, 8K and dynamic resolution support. The introduction of DLSS 2.1 will help deliver more immersive virtual reality titles on next-gen headsets. VR headsets typically deliver a constant 90 FPS frame rate at resolutions up to 2880x1600, and some like the Valve Index take it up to 144. DLSS technology will allow VR games to be rendered natively to half resolution and intelligently scaled to ensure high quality and FPS.
How does DLSS 2.1 work?
NVIDIA Deep Learning Super Sampling (DLSS), is a deep learning technique developed by NVIDIA that uses artificial intelligence to enhance rendered frames. This technology, which must be added individually on a game-by-game basis, enables a significant performance boost by running the game at a lower resolution and by scaling the image with a nearly identical level of detail. This technology is based on the Tensor Cores, which are present in the GPUs of the RTX 20/30 series, which allows a performance increase of up to 70% .
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Senior Member
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Sounds interesting, will follow reviews.
Senior Member
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Seems to me it should be much more valuable for VR than on a monitor.
Senior Member
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I would be a bit concerned about any added latency. The more post-processing you do, the more you're delaying each frame from rendering, and that contributes toward nausea. Perhaps it isn't significant enough.
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Why would it add latency at all? In every case that I know of DLSS increases framerate, which lowers the latency of the frame.
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I have Pimax 8kx which already runs at high resolution in native mode with 2080ti. Not sure what Dlss will do in my case?