NVIDIA Demos Zero Latency Display Running at 1700Hz
Nvidia is demonstrating a display that holds a true refresh-rate of 1700Hz. It is a prototype called zero latency display and it can display imagery stable even when shaking the screen, handy for VR.
During its GTX 2016 event demoed the setup on which the Nvidia logo and name where shown, during that process the display was heavily vibrating and moving over a rails system on which it was mounted. The image however stayed stable in the center.
According to vice-president of Nvidia graphics research, David Luebke this was possible due to the high refresh rate which is roughly 20x higher opposed to what current VR goggles are using. At 90Hz each 11ms an images is displayed, at 1700 Hz that's 0.58 millisecond. 90Hz is more than sufficient for a comfortable VR experience, NVIDIA Vice President of Research David Luebke says that ever higher refresh rates could improve the VR experience by further reducing latency.
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Senior Member
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Amount of mechanical engineering put into display demo is impressive.
But my question would not be about latency, but about having bandwidth able to deliver 1080p at 1700Hz. Or is trick in having next generation Quad-DisplayPort G-Sync board connected to 4DP edition GPU made specially for this?
Senior Member
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PR stunt to distract from the fact that Pascal's launch isn't going to be as smooth / early as the last generations due to various factors (dx12, HBM / GDDR5X, rumored missing chips themselves etc.)
Senior Member
Posts: 5557
Joined: 2003-09-15
Amount of mechanical engineering put into display demo is impressive.
But my question would not be about latency, but about having bandwidth able to deliver 1080p at 1700Hz. Or is trick in having next generation Quad-DisplayPort G-Sync board connected to 4DP edition GPU made specially for this?
I don't think this tech is about actually outputting 1700hz, but, rather the refresh is that high that even when outputting only "60fps" for example to it; the image is stable and lower-latency than current tech.
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Joined: 2008-06-20
PR stunt to distract from the fact that Pascal's launch isn't going to be as smooth / early as the last generations due to various factors (dx12, HBM / GDDR5X, rumored missing chips themselves etc.)
Totally disagree. There's nothing substantial pointing to troubles for Pascal launch.
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Joined: 2006-09-14
Wow but reaching 60 fps seems to be a struggle nowadays on high resolutions unless it's Quake 3 arena running at 1700fps