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Guru3D.com » News » Nvidia demos prototype lightfield VR glasses

Nvidia demos prototype lightfield VR glasses

by Hilbert Hagedoorn on: 01/25/2016 04:32 PM | source: | 16 comment(s)
Nvidia demos prototype lightfield VR glasses

At the Virtual Reality exhibit in LA Nvidia is showing a prototype of their vr-glasses in development based on lightfield technology. The company is working together with Stanford university on this project. The glasses make it possible to focus based on any angle in the displayed field.

Not a lot of information is available on the glasses other then a few photos have surfaced. The collaboration with Stanford university is pretty unique though and the project seems to be called 'Light Field Stereoscope' at the university .

The VR glasses should enable users to focus in a scene in a natural manner, so if you look close-by the imagery gets sharp, but if you look into the distance, that'll focus as well. The glasses make use of two layers of LCDs to create depth combined with a stereoscopic technology to project imagery to each individual eye. The result would be that the images are not flat, deducting the load on your eyes, but likely also reduces motion sickness.

The depth effect is achieved by displaying 25 images to each eye, which kinda makes it holographic now that I think of it. The VR glasses in display are protoypes from Nvidia and I would assume Stanford - they might become available to the market somewhere in the 2018 time-frame.



Nvidia demos prototype lightfield VR glasses Nvidia demos prototype lightfield VR glasses Nvidia demos prototype lightfield VR glasses Nvidia demos prototype lightfield VR glasses Nvidia demos prototype lightfield VR glasses Nvidia demos prototype lightfield VR glasses




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Toss3
Senior Member



Posts: 199
Joined: 2010-03-25

#5222907 Posted on: 01/25/2016 02:13 PM
Cannot wait to see these in action! VR is improving pretty darn quickly it seems! Engineers are awesome.

Kaarme
Senior Member



Posts: 2979
Joined: 2013-03-10

#5222924 Posted on: 01/25/2016 02:44 PM
The image will always be flat on the retina. No amount of LCDs will change that. Still, it's too bad they need to use the dusty old LCD technology in these goggles. I imagine that creates other drawbacks as well in addition to the lousier colours. Must have been a difficult choice when others use OLED, but since it's Nvidia, I guess they judged the more novel, proposed, benefits of the design worth trying.

schmidtbag
Senior Member



Posts: 6666
Joined: 2012-11-10

#5222954 Posted on: 01/25/2016 04:15 PM
Finally - something that isn't just yet another stereoscopic headset.

@Kaarme
The image will be flat, but something like this should give realistic depth perception, though, I think it should've used 3 LCDs instead of 2. For example, imagine you're playing a racing game (with the camera in the driver's seat): The dashboard and steering wheel would be on the front LCD, objects immediately in front of you would be in the middle LCD, and any object you can't touch would be on the back LCD. This would be an incredibly powerful visual effect.
As for using LCDs, they don't really have another option. LCD is the only display technology that's actually see-through.

Gen Techa
Member



Posts: 27
Joined: 2015-01-14

#5222975 Posted on: 01/25/2016 05:09 PM
Vr

I have been waiting for home VR since I was a kid. I wonder which one will be better. Steam, Oculus, or Nvidia?

schmidtbag
Senior Member



Posts: 6666
Joined: 2012-11-10

#5222979 Posted on: 01/25/2016 05:16 PM
I have been waiting for home VR since I was a kid. I wonder which one will be better. Steam, Oculus, or Nvidia?

There are a lot more options than that. I currently own an OSVR. But as of right now, Oculus is probably the best choice due to being the most widely adopted.

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