NVIDIA CEO Makes Interesting Remark, New Gamers GeForce is a long time away from now
Earlier today the first press conferences started in Taiwan, today Nvidia held an invite-only press-conference with Jensen Huang. Nothing ground-breaking or new for the consumer market has been introduced. At the end of the session, however, Journalists asked some questions.
Jensen Huang talked about the renewal of its Jetson platform for autonomous robots with a Xavier-SoC. Nvidia launched a new Jetson Xavier on a form factor less than 10 by 10 cm, the Cortex-A57 cores have been replaced by eight of Nvidia's own 64-bit ARM v8.2 with a GPU based on the Volta architecture, these include Tensor cores supported by 16 GB LPDDR4x memory.
Back to the topic though, when Jensen Huang was asked when gamers can expect a Volta based GeForce card or whatever it'll be called, he answered that prices of the existing Pascal video cards had dropped to a regular level for some time and that gamers could again buy a GeForce GTX 1070, 1080 or 1080 Ti, saying that they were the best video cards that you as a gamer can buy.
Another editor asked for a small hint on the topic, Huang answered. "Do not worry, I will invite you", followed by "It'll be a long time from now". Since the question was slightly specific on Volta, his answer by itself does not eliminate the option of a pascal refresh.
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Senior Member
Posts: 222
Joined: 2005-08-31
For 1080p even the old 780Ti is still providing good performance, in cases where the CPU isn't the limiting factor.
The issue is not only the lackluster competitive pressure from AMD, but the general state of stagnation in graphics engine progress and development, while most of the effort is being spent in "gamblifying" micro-transactions into loot boxes.
To me, it looks like everybody is digging for the next big quantitative jump -- ray-tracing, since neither DX12 nor Vulkan managed to motivate studios to invest enough time and resources.
Senior Member
Posts: 452
Joined: 2018-05-03
Developers always follow hardware, you can't make a game that no one or very few can run, it makes no financial sense.
developers heavily rely on hardware advancements to push their game's requirements up.
Senior Member
Posts: 8531
Joined: 2009-11-13
Developers always follow hardware, you can't make a game that no one or very few can run, it makes no financial sense.
developers heavily rely on hardware advancements to push their game's requirements up.
Not sure I agree there since it's not possible to run all games at maximum settings. I remember Ryse, Son of Rome. That game was crazy tough on hardware. And AC:Origins isn't playable at 4K on max settings. There are many more examples like that.
Senior Member
Posts: 452
Joined: 2018-05-03
AC was always badly optimized but still runs fairly fine, 4K is minority in the market, you should look at mainstream hardware.
Games that are difficult to run are not very successful, sometimes developers aim too high or assume hardware will improve alot faster(remember that developing a game can take a few years)
anyways it is always hardware that dictates the tune.
Senior Member
Posts: 8531
Joined: 2009-11-13
This is fine as long as the game developers don't make games that require better tech than what we're stuck with for the next 12 months.