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Guru3D.com » News » Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000

Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000

by Hilbert Hagedoorn on: 08/14/2018 07:17 AM | source: nvidia | 25 comment(s)
Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000

Jensen Huang has let the cat out of the bag and has made a number of announcements over at SIGGRAPH, one of them. Turing is the new architecture for next-gen GPUs. In addition, the company has announced a number of graphics cards, not intended for the consumer market.

For the SIGGRAPH presentations, Nvidia focused mainly on ray tracing CAPABILITIES, and Turing gpu's will have specialized RT cores on board to enable ray tracing with minimal delay. Together with a new generation of Tensor cores a Turing gpu would offer performance increases, six time that of the previous Pascal generation. Nvidia plans to develop Turing with the goal of enabling real-time raytracing effects. This was expected after Microsoft added DXR into DirectX 12 and Nvidia's implementation of RTX at GDC 2018. Thus far, only Volta has been able to accelerate this in hardware. Turing can do that too - via dedicated circuits that you know as the Volta tensor cores for AI. For Turing NVIDIA adds RT cores, ray tracing cores  - next to the classic CUDA cores, of course.

 

Quadro RTX 8000Quadro RTX 6000Quadro RTX 5000Quadro GV100Quadro P6000
Architecture Turing Turing Turing Volta Pascal
FP32 ALUs 4608 4608 3072 5120 3840
Tensor cores 576 576 384 640 -
RT-cores Yes Yes Yes - -
FP32 performance 16 TFLOPS ? TFLOPS ? TFLOPS 14.8 TFLOPS 12 TFLOPS
Memory  48 GB GDDR6 24 GB GDDR6 16 GB GDDR6 32 GB HBM2 24 GB GDDR5X

 

Turing GPUs make use of, or better yet, can make use of gddr6 memory at a maximum speed of of 14Gbit/s, and that is available from Samsung, SK Hynix and Micron. Nvidia announced four professional models, the Quadro RTX8000, 6000, 5000 and RTX Server. The flagship is the RTX8000 has 4608 shader-cores and 576 Tensor cores at a die size of 754 square millimeters. The new GPUs will be released this autumn.

“Turing is NVIDIA’s most important innovation in computer graphics in more than a decade,” said Jensen Huang, founder and CEO of NVIDIA, speaking at the start of the annual SIGGRAPH conference. “Hybrid rendering will change the industry, opening up amazing possibilities that enhance our lives with more beautiful designs, richer entertainment and more interactive experiences. The arrival of real-time ray tracing is the Holy Grail of our industry.”

Even though there is no information yet about the gaming graphics cards, it was already mentioned that the new GeForce models will also be based on Turing. Nvidia is expected to announce the consumer versions of the new GPUs next week at the GamesCom gaming fair in Cologne Germany. 



Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000 Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000 Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000 Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000 Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000 Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000




« AMD Launches 2nd Generation AMD Ryzen Threadripper Processors · Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000 · ASUS Announces Support for 2nd Generation AMD Ryzen CPUs »

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Texter
Senior Member



Posts: 3156
Joined: 2008-11-03

#5574297 Posted on: 08/16/2018 09:49 AM

That's why ATAA is presented as next thing, because it is AA based on thing Turing improved and therefore something which may be used to knockout older HW.

Some Volta owners are probably under another impression, as the Quadro version isn't even six months old...some of them probably thought nVidia were selling them a top of the line GPU at $9k, not a skipped architecture. :confused: Each architecture may have its own merits, dunno...

Denial
Senior Member



Posts: 13235
Joined: 2004-05-16

#5574342 Posted on: 08/16/2018 01:15 PM
But here, numbers are laughable. When basic investment is sub 3ms, you do not want to spend another 28~40ms on AA.
Secondly, improvement of regular SSAA seems to correlate exactly to base render, so no improvement there other than more massive GPU or higher clock.
That's why ATAA is presented as next thing, because it is AA based on thing Turing improved and therefore something which may be used to knockout older HW..

The Siggraph presentation was for pre-production film rendering and not gaming - that's why the AA quality is set so high. Also if you're going to ship a large chunk of a GPU with dedicated raytracing hardware you might as will build some value-add around it.

I think the bigger takeaway from that slide is that Turing is 750mm2 and is 50% faster than a Titan V (815mm2), Titan V is on average 25-30% faster than a 1080Ti.

Some Volta owners are probably under another impression, as the Quadro version isn't even six months old...some of them probably thought nVidia were selling them a top of the line GPU at $9k, not a skipped architecture. :confused: Each architecture may have its own merits, dunno...

We don't know the FP64 performance of the Quadro RTX series or if the GDDR6 has ECC support. Could be targeting one Quadro towards high precision workloads and the other towards compute, INT4 workloads.

pharma
Senior Member



Posts: 1662
Joined: 2003-09-10

#5574386 Posted on: 08/16/2018 03:16 PM
Usually when I question something I seek knowledge/advice from experts in the field.
Idk the entire "revolutionary" bit is related to Raytracing - other than that it's just more of the same with some slight architecture tweaks. I don't really find the word revolutionary synonymous with affordable.

I think if you merge the individual components that are required for this to work you can begin to realize it is a new architecture. The quote and link below pretty much describes the pieces that make up the architecture:

NVIDIA Breaks New Ground with Turing GPU Architecture

In a bid to reinvent computer graphics and visualization, NVIDIA has developed a new architecture that merges AI, ray tracing, rasterization, and computation. The new architecture, known as Turing, was unveiled this week by NVIDIA CEO Jensen Huang in his keynote address at SIGGRAPH 2018.

A key element in the Turing architecture is the RT Cores, a specialized bit of circuitry that enables real-time ray tracing for accurate shadowing, reflections, refractions, and global illumination. Ray tracing essentially simulates light, which sounds simple enough, but it turns out to be very computationally intense. As the above product chart shows, the new Quadros can simulate up to 10 billion rays per second, which would be impossible with a more generic GPU design.

The on-board memory is based on GDDR6, which is something of a departure from the Quadro GV100, which incorporated 32GB of HBM2 memory. Memory capacity on the new RTX processors can be effectively doubled by hooking two GPUs together via NVLink, making it possible to hold larger images in local memory.

As usual, the SM will supply compute and graphics rasterization, but with a few twists. With Turing, NVIDIA has separated the floating point and integer pipelines so that they can operate simultaneously, a feature that is also available in the Volta V100. This enables the GPU to do address calculations and numerical calculation at the same time, which can be big time saver. As a result, the new Quadro chips can deliver up to 16 teraflops and 16 teraops of floating point and integer operations, respectively, in parallel. The SM also comes with a unified cache with double the bandwidth of the previous generation architecture.

Perhaps the most interesting aspect to the new Quadro processors is the Turing Tensor Cores. For graphics and visualization work, the Tensor Cores can be used for things like AI-based denoising, deep learning anti-aliasing (DLAA), frame interpolation, and resolution scaling. These techniques can be used to reduce render time, increase image resolution, or create special effects

The Turing Tensor Cores are similar to those in the Volta-based V100 GPU, but in this updated version NVIDIA has significantly boosted tensor calculations for INT8 (8-bit integer), which are commonly used for inferencing neural networks. In the V100, INT8 performance topped out at 62.8 teraops, but in the Quadro RTX chips, this has been boosted to a whopping 250 teraops. The new Tensor Cores also provide an INT4 (4-bit integer) capability for certain types of inferencing work that can get by with even less precision. That doubles the tensor performance to 500 teraops – half a petaop. The new Tensor Cores also provide 125 teraflops for FP16 data – same as the V100 – if for some reason you decide to use the Quadro chips for neural net training.

https://www.top500.org/news/nvidia-breaks-new-ground-with-turing-gpu-architecture/


-Tj-
Senior Member



Posts: 17134
Joined: 2012-05-18

#5574405 Posted on: 08/16/2018 04:20 PM
Usually when I question something I seek knowledge/advice from experts in the field.

I think if you merge the individual components that are required for this to work you can begin to realize it is a new architecture. The quote and link below pretty much describes the pieces that make up the architecture:

https://www.top500.org/news/nvidia-breaks-new-ground-with-turing-gpu-architecture/

I like how they boosted tensor performance compared to 1st gen tensor cores.

So this is basically a 2080gtx tensor performance., I think those 4 and 8bit will really shine, no one would notice 100% accurate or 50%, 75% less while in motion.
If they can use it for shadows, AO, then maybe even for physx flex, smoke, particles, fluids

D3M1G0D
Senior Member



Posts: 2068
Joined: 2017-03-10

#5574411 Posted on: 08/16/2018 04:43 PM
ATi constantly delivered better IQ and higher DX HW implementation sooner. One of those striking moments were times of GF4 Titanium. Powerful cards from nVidia, comparable IQ to ATi... as long as game was only DX8.0, because ATI already had DX 8.1 and there were some games. And that was not worst thing, nVidia released tons of DX7 only cards in GF4 line. That held game development back for at least 2 years as people would not just replace their new DX7 cards which performed reasonably well.

Ah yes, the infamous GeForce 4 MX. I remember one of my friends bragging that he bought a GeForce 4. He bought the cheaper MX version, but it was still a GeForce 4 so he was happy! I and others had to break it to him that it was just a rebranded GF 2, and he promptly returned it. The thing is, he wasn't a complete PC noob, but he still got taken in by the misleading branding. Gotta wonder how many others were duped into buying the MX? (probably a lot) Needless to say, it ranks as one of the most deceptive products in history.

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