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Guru3D.com » News » Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000

Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000

by Hilbert Hagedoorn on: 08/14/2018 07:17 AM | source: nvidia | 25 comment(s)
Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000

Jensen Huang has let the cat out of the bag and has made a number of announcements over at SIGGRAPH, one of them. Turing is the new architecture for next-gen GPUs. In addition, the company has announced a number of graphics cards, not intended for the consumer market.

For the SIGGRAPH presentations, Nvidia focused mainly on ray tracing CAPABILITIES, and Turing gpu's will have specialized RT cores on board to enable ray tracing with minimal delay. Together with a new generation of Tensor cores a Turing gpu would offer performance increases, six time that of the previous Pascal generation. Nvidia plans to develop Turing with the goal of enabling real-time raytracing effects. This was expected after Microsoft added DXR into DirectX 12 and Nvidia's implementation of RTX at GDC 2018. Thus far, only Volta has been able to accelerate this in hardware. Turing can do that too - via dedicated circuits that you know as the Volta tensor cores for AI. For Turing NVIDIA adds RT cores, ray tracing cores  - next to the classic CUDA cores, of course.

 

Quadro RTX 8000Quadro RTX 6000Quadro RTX 5000Quadro GV100Quadro P6000
Architecture Turing Turing Turing Volta Pascal
FP32 ALUs 4608 4608 3072 5120 3840
Tensor cores 576 576 384 640 -
RT-cores Yes Yes Yes - -
FP32 performance 16 TFLOPS ? TFLOPS ? TFLOPS 14.8 TFLOPS 12 TFLOPS
Memory  48 GB GDDR6 24 GB GDDR6 16 GB GDDR6 32 GB HBM2 24 GB GDDR5X

 

Turing GPUs make use of, or better yet, can make use of gddr6 memory at a maximum speed of of 14Gbit/s, and that is available from Samsung, SK Hynix and Micron. Nvidia announced four professional models, the Quadro RTX8000, 6000, 5000 and RTX Server. The flagship is the RTX8000 has 4608 shader-cores and 576 Tensor cores at a die size of 754 square millimeters. The new GPUs will be released this autumn.

“Turing is NVIDIA’s most important innovation in computer graphics in more than a decade,” said Jensen Huang, founder and CEO of NVIDIA, speaking at the start of the annual SIGGRAPH conference. “Hybrid rendering will change the industry, opening up amazing possibilities that enhance our lives with more beautiful designs, richer entertainment and more interactive experiences. The arrival of real-time ray tracing is the Holy Grail of our industry.”

Even though there is no information yet about the gaming graphics cards, it was already mentioned that the new GeForce models will also be based on Turing. Nvidia is expected to announce the consumer versions of the new GPUs next week at the GamesCom gaming fair in Cologne Germany. 



Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000 Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000 Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000 Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000 Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000 Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000




« AMD Launches 2nd Generation AMD Ryzen Threadripper Processors · Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000 · ASUS Announces Support for 2nd Generation AMD Ryzen CPUs »

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pharma
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Posts: 1662
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#5574178 Posted on: 08/15/2018 10:39 PM


pharma
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Posts: 1662
Joined: 2003-09-10

#5574193 Posted on: 08/15/2018 11:21 PM


pharma
Senior Member



Posts: 1662
Joined: 2003-09-10

#5574209 Posted on: 08/16/2018 12:12 AM


Killian38
Senior Member



Posts: 312
Joined: 2017-09-02

#5574224 Posted on: 08/16/2018 01:32 AM
Ray tracing sounds and feels like a gimmick to me. Over my 40 years I have learned to trust my gut. I guess this is easy for me to say because I have no dog in this fight.

Fox2232
Senior Member



Posts: 11528
Joined: 2012-07-20

#5574275 Posted on: 08/16/2018 07:43 AM
Table above shows one thing clearly. One can use higher quality shadows and AO. But since those things eat very little computational time in current games, there will be tiny improvement for current games.
This means that for nV to cash on those improvements, games they sponsor will have them set to higher details.
(One can just hope that there will be option to set them to regular level at which previous generation does not lose 30% of fps just from having AO.)

But here, numbers are laughable. When basic investment is sub 3ms, you do not want to spend another 28~40ms on AA.
Secondly, improvement of regular SSAA seems to correlate exactly to base render, so no improvement there other than more massive GPU or higher clock.
That's why ATAA is presented as next thing, because it is AA based on thing Turing improved and therefore something which may be used to knockout older HW.

Funny thing is that this is also comparison of SSAA 16x vs ATAA 8x. It is like apples to oranges.

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