Nvidia announces Turing architecture for gpu's Quadro RTX8000, 6000, 5000
Jensen Huang has let the cat out of the bag and has made a number of announcements over at SIGGRAPH, one of them. Turing is the new architecture for next-gen GPUs. In addition, the company has announced a number of graphics cards, not intended for the consumer market.
For the SIGGRAPH presentations, Nvidia focused mainly on ray tracing CAPABILITIES, and Turing gpu's will have specialized RT cores on board to enable ray tracing with minimal delay. Together with a new generation of Tensor cores a Turing gpu would offer performance increases, six time that of the previous Pascal generation. Nvidia plans to develop Turing with the goal of enabling real-time raytracing effects. This was expected after Microsoft added DXR into DirectX 12 and Nvidia's implementation of RTX at GDC 2018. Thus far, only Volta has been able to accelerate this in hardware. Turing can do that too - via dedicated circuits that you know as the Volta tensor cores for AI. For Turing NVIDIA adds RT cores, ray tracing cores - next to the classic CUDA cores, of course.
Quadro RTX 8000 Quadro RTX 6000 Quadro RTX 5000 Quadro GV100 Quadro P6000
Architecture
Turing
Turing
Turing
Volta
Pascal
FP32 ALUs
4608
4608
3072
5120
3840
Tensor cores
576
576
384
640
-
RT-cores
Yes
Yes
Yes
-
-
FP32 performance
16 TFLOPS
? TFLOPS
? TFLOPS
14.8 TFLOPS
12 TFLOPS
Memory
48 GB GDDR6
24 GB GDDR6
16 GB GDDR6
32 GB HBM2
24 GB GDDR5X
Turing GPUs make use of, or better yet, can make use of gddr6 memory at a maximum speed of of 14Gbit/s, and that is available from Samsung, SK Hynix and Micron. Nvidia announced four professional models, the Quadro RTX8000, 6000, 5000 and RTX Server. The flagship is the RTX8000 has 4608 shader-cores and 576 Tensor cores at a die size of 754 square millimeters. The new GPUs will be released this autumn.
“Turing is NVIDIA’s most important innovation in computer graphics in more than a decade,” said Jensen Huang, founder and CEO of NVIDIA, speaking at the start of the annual SIGGRAPH conference. “Hybrid rendering will change the industry, opening up amazing possibilities that enhance our lives with more beautiful designs, richer entertainment and more interactive experiences. The arrival of real-time ray tracing is the Holy Grail of our industry.”
Even though there is no information yet about the gaming graphics cards, it was already mentioned that the new GeForce models will also be based on Turing. Nvidia is expected to announce the consumer versions of the new GPUs next week at the GamesCom gaming fair in Cologne Germany.
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I wonder if he's not happy at Intel and looking for a new job at Nvidia.
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Too early for that. He's still checking out the quality of the office ladies

And being a sport when it comes to competition.
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If Huang had as many fingers as there are games which benefit from those technologies now, he would be fingerless.
But it is nice that nVidia for once has HW implementation to support some standard at time standard is outed. Historically, it were other companies who invested time and transistors towards new technologies and nVidia halting industry development by not investing.
ATi constantly delivered better IQ and higher DX HW implementation sooner. One of those striking moments were times of GF4 Titanium. Powerful cards from nVidia, comparable IQ to ATi... as long as game was only DX8.0, because ATI already had DX 8.1 and there were some games. And that was not worst thing, nVidia released tons of DX7 only cards in GF4 line. That held game development back for at least 2 years as people would not just replace their new DX7 cards which performed reasonably well.
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If Huang had as many fingers as there are games which benefit from those technologies now, he would be fingerless.
But it is nice that nVidia for once has HW implementation to support some standard at time standard is outed. Historically, it were other companies who invested time and transistors towards new technologies and nVidia halting industry development by not investing.
New hardware is usually required when raising the bar to introduce a new method of developing & creating graphical realism. Nvidia has never been a slouch regarding investment and has been dedicating close to a third of their revenue into development efforts. The lingering question is can the competition (new and old) keep up since further developments on the benefits of RT cores and tensor cores will continue to evolve. From Industry comments it seems this was the "Holy Grail" that needed to be reached for true realism in gaming.
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