NVIDIA Ampere rumored to get four times more Ray-Tracing perf, no more GTX either
One of the problems that NVIDIA faces when RTX Turing was released, was it's rather poor RT supported performance. Albeit with some clever tricks much has improved, the perf hit is big and NVIDIA has been trying to compensate that hit with things like DLSS, (to gain performance).
According to a new rumors originating from PCGamer (who picked it up from Moores Law is Dead YT channel), with the arrival of the new generation of Ampere graphics this problem will be eliminated thanks to the fact that they will have four times more Ray-Tracing calculation computation capacity, significantly improving performance. According to that same rumor, the pending GeForce RTX 3060 series would have the same Ray-Tracing computing capacity as an RTX 2080 Ti, albeit that seems a bit far fetched.
A second rumor is that NVIDIA would be going all RTX on all their graphics cards starting with the 3000 series. Ampere will support Ray-Tracing throughout the product line from low to high range. This means that we could see an "RTX 3050" to play 1080p with Ray-Tracing activated at an affordable price, something that would further strengthen Nvidia's market share.
It will be interesting to see if these rumors are true or not, although there is still enough to know. While we learn about the first (pro-enterprise) Ampere product next week, GeForce RTX 3000 graphics should be released in a few months. Again, please always take rumors with a bit of caution and common sense.
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Senior Member
Posts: 6273
Joined: 2004-09-30
I have the 1080TI so i'm not in a need for an upgrade, might even skip GPU upgrade and just buy a console if prices and games are right.
Turing prices are complete blown out of proportion and with COVID-19 after effects, there is no possible way I'm going to spend more than $500 for a decent replacement.
Senior Member
Posts: 219
Joined: 2017-08-16
Please AMD, even if you do a 3 slot GPU, make a comparable high end gpu for much lower price.
Member
Posts: 57
Joined: 2012-05-05
don't care about RT I avoid below 100fps gameplay (required for no motion blur black frame insertion monitor/tv modes, yep some modern tvs do that too)
but I do care about a better nvenc it makes video encoding crazy fast easily doubling or more your encoding fps
also like said previously my 1080ti is used at 100% nowadays I wish I had something that wasn't over-used and running at max power all the time
GPU running at 100% is a good thing. CPU running at 100% isnt. So I dont see a problem here.
Senior Member
Posts: 13235
Joined: 2004-05-16
Latest Cryengine has achived ray tracing without any tensor cores or RTX cards for that matter, not only looking better than RTX but also with astonishing performance.
There is a demo available online, anyone can see it.
RTX is just another market grab, aka exclusive to Nvidia" like the useless physx....now defunct.
I only bought my card for the sheer performance gain over my old 1080 TI, never bother ed with RTX side of it, and it only cost me 500 bucks on top of my old card, no brainer.
No it didn't, this entire post is inaccurate.
It achieved raytraced reflections at half resolution, single bounce, with a really short falloff, the RT reflections were only some of the scene and the developers said they could accelerate the entire thing on Nvidia's RTX and plan on doing so:
https://www.cryengine.com/news/view/how-we-made-neon-noir-ray-traced-reflections-in-cryengine-and-more
However, RTX will allow the effects to run at a higher resolution. At the moment on GTX 1080, we usually compute reflections and refractions at half-screen resolution. RTX will probably allow full-screen 4k resolution. It will also help us to have more dynamic elements in the scene, whereas currently, we have some limitations. Broadly speaking, RTX will not allow new features in CRYENGINE, but it will enable better performance and more details.
Video where they point out all the limitations with Cryengine implementation.
Also raytracing is not exclusive to Nvidia, RTX is simply an acceleration pipeline for DXR, RDNA 2 has it and will be compatible with all RTX games and vice versa.
Senior Member
Posts: 564
Joined: 2015-11-21
don't care about RT I avoid below 100fps gameplay (required for no motion blur black frame insertion monitor/tv modes, yep some modern tvs do that too)
but I do care about a better nvenc it makes video encoding crazy fast easily doubling or more your encoding fps
also like said previously my 1080ti is used at 100% nowadays I wish I had something that wasn't over-used and running at max power all the time