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Guru3D.com » News » No Man's Sky - Patch 1.07

No Man's Sky - Patch 1.07

by Hilbert Hagedoorn on: 09/05/2016 07:57 AM | source: | 19 comment(s)
No Man's Sky - Patch 1.07

Hello Games has released the largest patch for No Man's Sky. This patch comes with a large number of bug fixes and tweaks, as well as specific PC improvements. 

This patch will be auto-downloaded from Steam.

    Objectives and stuck without Hyper-drive Issues
        Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
        Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.

    Getting Stuck in the world
        Fixed a couple of low repro bugs that could result in you falling through the world and getting stuck underground.
        A raycast in some space stations could hit a very specific point that would put the player inside the floor.
        Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
        Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.

    Gameplay
        Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
        Fixed an issue where some players had some technology types being reported as “already known” when they weren’t actually known.
        Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn’t, this has been fixed now.
        It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
        There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
        Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.

    Save / Load
        Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
        Fixed an issue where saves made with the system clock set in the future could cause problems.

    Crash Fixes
        Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
        Fixed a crash that could happen when interacting with an NPC.

    Tweaks and Improvements
        It is now easier to scan flying creatures.
        Fixed height and weight stats being the wrong way around for creatures.
        Gek towers can no longer be interacted with repeatedly.
        The ‘You have unredeemed items’ message will now only show for the first 5 minutes.
        Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
        Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
        Fixed grave being transferred to the new star system after you warp.
        Fixed toxic protection 3 (theta) from having the wrong name.
        Fixed incorrect marking of sea caves under floating islands.
        Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
        If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
        Atlas station collision improvements to prevent you from bumping into them too much.
        Fix for the stars not being discarded during load/warp (causing duplicate stars).

    PC Only Issues
        Editing the settings file and corrupting it could cause the game to crash. Instead of crashing it will now revert back to the default settings.
        The inventory screen now works correctly regardless of resolution.
        Added error message for older CPUs without SSE3 support.
        Synchronise frame capping with the first vsync (removes some framerate issues).
        Added steam id to login call to help track down some login issues.
        Fixed the X key size on the galaxy map.
        If you press Tab+P in quick succession, the game paused and didn’t let you out of it.
        Fixed a performance issue by defaulting your texture resolution to a sensible value based on available GPU memory.






« Lenovo IdeaCentre Y710 Cube Gaming PC · No Man's Sky - Patch 1.07 · CoD: Modern Warfare Remastered - MP Reveal »

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sverek



Posts: 6074
Joined: 2011-01-02

#5331037 Posted on: 09/05/2016 11:11 AM
Just bug fixes. Guess they done with it

Evildead666
Senior Member



Posts: 1302
Joined: 2003-09-14

#5331070 Posted on: 09/05/2016 12:30 PM
Ill have another go on it tonight.
Seems pretty stable now.

had a few CTD's, but not that many.

Öhr
Senior Member



Posts: 300
Joined: 2007-01-19

#5331084 Posted on: 09/05/2016 01:18 PM
Games stable now... but... just not fun. Theres nothing to do. You can't even fly into the sun as its part of the skybox...

Irenicus
Senior Member



Posts: 578
Joined: 2015-05-03

#5331208 Posted on: 09/05/2016 04:59 PM
Just bug fixes. Guess they done with it

Nah you guessed wrong. See anything that says they're done with it or that this is the last patch. Nope

Ill have another go on it tonight.
Seems pretty stable now.

had a few CTD's, but not that many.

Has always been stable and ran fine for myself, 1 crash in over 100hours.

I still enjoy the game after 100hours, but wish there was a bit more content and meaning to the game. But for what it is, it's not as bad a game as many make out.

I understand a lot of the hate but I didn't have any expectations for this game, knew what it was and what it wasn't. If only every gamer didn't buy into hype and create their own expectations.

andressergio
Senior Member



Posts: 895
Joined: 2010-12-07

#5331355 Posted on: 09/05/2016 11:23 PM
when ? still nothing on Steam

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