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Guru3D.com » News » No DX12 Support for Deus Ex: Mankind Divided at Launch

No DX12 Support for Deus Ex: Mankind Divided at Launch

by Hilbert Hagedoorn on: 08/18/2016 12:24 PM | source: | 91 comment(s)
No DX12 Support for Deus Ex: Mankind Divided at Launch

Over at its Steam page Eidos states that "Deus Ex: Mankind Divided," will not ship with DirectX 12 support at launch. The game will release on August 23, 2016 based on DirectX 11. DirectX 12 renderer will be added via a patch, which will release in the week of 5th September.

The Deus Ex franchise originated on PC, and we’re passionate about continuing to provide the best experience possible to our long-time fans and players on the PC. 

Contrary to our previous announcement, Deus Ex: Mankind Divided, which is shipping on August 23rd, will unfortunately not support DirectX 12 at launch. We have some extra work and optimizations to do for DX12, and we need more time to ensure we deliver a compelling experience. Our teams are working hard to complete the final push required here though, and we expect to release DX12 support on the week of September 5th! 

We thank you for your patience, passion, and support. 

- The Deus Ex team







« Review: ASUS ROG GeForce GTX 1070 STRIX Gaming · No DX12 Support for Deus Ex: Mankind Divided at Launch · G.SKILL Shows DDR4-3333MHz CL14 128GB and DDR4-3333MHz »

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Denial
Senior Member



Posts: 14010
Joined: 2004-05-16

#5323093 Posted on: 08/18/2016 03:16 PM
Another game with DirectX 12 wrap support.Not fair.
Then could be another fail game like Gow,Tomb Ryder,etc.

What the hell is wrap support? Is there even a single DX12 title that doesn't have some DX11 build? And I'm not sure why you'd expect them to go DX12 only, it would shrink potential customers by 80%.

It sucks that it's not shipping at launch -- but I'm sure the DX12 implementation is going to be good.

Loophole35
Senior Member



Posts: 9797
Joined: 2011-09-21

#5323097 Posted on: 08/18/2016 03:20 PM
What the hell is wrap support? Is there even a single DX12 title that doesn't have some DX11 build? And I'm not sure why you'd expect them to go DX12 only, it would shrink potential customers by 80%.

It sucks that it's not shipping at launch -- but I'm sure the DX12 implementation is going to be good.

Plus we will not se true full DX12 builds of games from the ground up until we have AIB cards that have full DX12 hardware feature set support. Currently we don't have that.

soryuuha
Member



Posts: 23
Joined: 2008-07-04

#5323102 Posted on: 08/18/2016 03:33 PM
love you id software & Bethesda. the only game that support low level API without major issue upon first low level api patch.

drac
Senior Member



Posts: 1780
Joined: 2003-10-27

#5323178 Posted on: 08/18/2016 05:53 PM
What could they possibly achieve in an extra fortnight, that they couldn't have done in the last number of years... oookey dokey :3eyes:

Bleib
Senior Member



Posts: 374
Joined: 2013-08-19

#5323183 Posted on: 08/18/2016 05:57 PM
I don't care much for it really, as I don't expect it to be superbly optimized for DX12. Pre-ordered the game from GMG (it was -40% just a few hours ago), if only the 480 would come too :D

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