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Guru3D.com » News » No DX12 Support for Deus Ex: Mankind Divided at Launch

No DX12 Support for Deus Ex: Mankind Divided at Launch

by Hilbert Hagedoorn on: 08/18/2016 12:24 PM | source: | 91 comment(s)
No DX12 Support for Deus Ex: Mankind Divided at Launch

Over at its Steam page Eidos states that "Deus Ex: Mankind Divided," will not ship with DirectX 12 support at launch. The game will release on August 23, 2016 based on DirectX 11. DirectX 12 renderer will be added via a patch, which will release in the week of 5th September.

The Deus Ex franchise originated on PC, and we’re passionate about continuing to provide the best experience possible to our long-time fans and players on the PC. 

Contrary to our previous announcement, Deus Ex: Mankind Divided, which is shipping on August 23rd, will unfortunately not support DirectX 12 at launch. We have some extra work and optimizations to do for DX12, and we need more time to ensure we deliver a compelling experience. Our teams are working hard to complete the final push required here though, and we expect to release DX12 support on the week of September 5th! 

We thank you for your patience, passion, and support. 

- The Deus Ex team







« Review: ASUS ROG GeForce GTX 1070 STRIX Gaming · No DX12 Support for Deus Ex: Mankind Divided at Launch · G.SKILL Shows DDR4-3333MHz CL14 128GB and DDR4-3333MHz »

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JonasBeckman
Senior Member



Posts: 17563
Joined: 2009-02-25

#5323071 Posted on: 08/18/2016 02:39 PM
A year ago I would have been disappointed at this news but having had the chance to compare DX11 and DX12 in the same games since then I've come to realise that DX12 offers absolutely NO visual improvements and usually runs slower than DX11, at least they did on my old GTX 980 Ti. Maybe things will be different on my new GTX 1080, which reputedly supports asynchronous compute, but I'm not holding my breath.

Yes, part of the problem here is that most games are not designed from the ground up for DX12 (as Deus Ex: Mankind Divided clearly isn't either) so that likely accounts for why performance is not quite as expected. However, when we went from DX8 to DX9, from DX9 to DX10 and DX10 to DX11 we got something in the way of graphical upgrades too (tessellation, better lighting, etc) but, so far, DX12 hasn't even given us that (which would at least make up for the loss of performance vs. DX11). Rise of the Tomb Raider actually loses the VXAO support I believe if you use DX12!



Yeah going by AMD's changes where they publish stuff like HDAO and Hairworks to Github now without any restrictions on access well DX12 support has been a bit so-so for some of it and Vulkan was even worse off though a user did make a Vulkan version of Hairworks which has since been merged into the main version.

Nvidia is probably on the same level with their Gameworks and CUDA technologies from HBAO+ to various PhysX related visual systems and now recently also VXAO although as DX12 sees more use this will probably change though the main thing with DX12 is indeed the low-level API functionality and a potential performance gain and overhead reduction but there's no specific visual additions as far as I'm aware and the move over to the game developers does make stuff like multi-GPU support a bit more problematic from what I've read at least.

EDIT: If Microsoft also focused a bit on the complaints about Win10 and started improving on that more users would probably be at least a bit more positive to it and upgrading from anything from Vista to Windows 8.1 seeing both a bigger market share for the OS and also bigger support for DX12 seeing how it's dependent on Win10 and while many PC users would probably upgrade their GPU over time there's still a lot of people who are none to happy with what Windows 10 currently has to offer.

Undying
Senior Member



Posts: 20758
Joined: 2008-08-28

#5323075 Posted on: 08/18/2016 02:46 PM
Obviously your DX12 experience is going to vary based on the type of card you have. Currently Nvidia doesn't get much out of DX12 - their driver had command list support and stuff. If you have an AMD card, you're probably going to want it a lot more because it brings a pretty massive boost to your cards.

That being said, DX12 overall does give developers the potential to increase graphics quality and performance across both vendors. So regardless to what some of the initial games perform, owners of Nvidia & AMD should both want DX12 to become mainstream.

Also, the reason why they'd develop a DX11 variant of the game is to open sales up to pre-windows 10 users, which is the majority of people at the moment. I doubt the DX12 delay was done for any real purpose other then it wasn't finished.

Denial, you are only nvidia user talking how nvidia with amd needs to embrace the dx12 to become the mainstream. I guess others are just disappointed with current performance and willing to stay with old api, thats sad.

On the other side AMD users are disappointed for not having a dx12 support at day one (i know i am). Will probably wait for 5th to see the difference before i buy the game.

TDurden
Senior Member



Posts: 1981
Joined: 2005-12-16

#5323083 Posted on: 08/18/2016 02:57 PM
Anti-piracy strategy?


nVidia money strategy? ok, ok, I admit it's a bait somewhat :D

Loophole35
Senior Member



Posts: 9797
Joined: 2011-09-21

#5323086 Posted on: 08/18/2016 02:58 PM
Undying: using a quite broad brush there aren't you?

Yes DX12 is the future and for the most part it works good. There are some issues here and the but that always happens with a new api. As for now I would say making a game by any third party dev DX12 exclusive would be a bad business decision.

Turanis
Senior Member



Posts: 1779
Joined: 2014-08-15

#5323090 Posted on: 08/18/2016 03:06 PM
Another game with DirectX 12 wrap support.Not fair.
Then could be another fail game like Gow,Tomb Ryder,etc.



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