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Guru3D.com » News » No DX12 Support for Deus Ex: Mankind Divided at Launch

No DX12 Support for Deus Ex: Mankind Divided at Launch

by Hilbert Hagedoorn on: 08/18/2016 12:24 PM | source: | 91 comment(s)
No DX12 Support for Deus Ex: Mankind Divided at Launch

Over at its Steam page Eidos states that "Deus Ex: Mankind Divided," will not ship with DirectX 12 support at launch. The game will release on August 23, 2016 based on DirectX 11. DirectX 12 renderer will be added via a patch, which will release in the week of 5th September.

The Deus Ex franchise originated on PC, and we’re passionate about continuing to provide the best experience possible to our long-time fans and players on the PC. 

Contrary to our previous announcement, Deus Ex: Mankind Divided, which is shipping on August 23rd, will unfortunately not support DirectX 12 at launch. We have some extra work and optimizations to do for DX12, and we need more time to ensure we deliver a compelling experience. Our teams are working hard to complete the final push required here though, and we expect to release DX12 support on the week of September 5th! 

We thank you for your patience, passion, and support. 

- The Deus Ex team







« Review: ASUS ROG GeForce GTX 1070 STRIX Gaming · No DX12 Support for Deus Ex: Mankind Divided at Launch · G.SKILL Shows DDR4-3333MHz CL14 128GB and DDR4-3333MHz »

19 pages « < 16 17 18 19


Stormyandcold
Senior Member



Posts: 5837
Joined: 2003-09-15

#5324532 Posted on: 08/22/2016 05:39 AM
I hear you tsunami231.

Last derail from me.

PrMinisterGR; I have all the games you listed earlier from either beta or day one release. I've already benchmarked all 4 games as well. I can also say I've never needed tweak guides for Pcars either. I've also posted a video of someone with similar specs to mine running Forza and it doesn't run better than any of the 4 DX11 games, infact, potentially 2x slower than Pcars on my current specs. That performance is nothing to do with it being a good port or not, it's just a fact.

You have to remember in all this that I'm using Nvidia here and seriously, that's what I think is making the difference because I don't have any problems with any of those 4 games. I even posted some numbers of older Nvidia cards I've used for comparison.

As for Doom, we're obviously talking Vulkan here, but, many sites show that performance of FuryX to be on par with GTX1070 @1080p and only slightly ahead at 2k+4k so I'm not seeing this "tremendous edge" tbh, especially considering at time of purchase; the FuryX was still a £500 card, while my GTX1070 was £420. Even with the RX480 vs GTX1060; GTX1060 is still faster in Vulkan.

What I gather from all this is that AMD needs DX12 while Nvidia runs everything.

19 pages « < 16 17 18 19


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