Nintendo Switch Pro Based on 5nm NVIDIA Ada Lovelace SoC
Nintendo has plans to launch their Switch Pro at the end of this year with support for DLSS technology, a well-known leaker indicated that the company's new console would make use of an NVIDIA chip with Ada Lovelace graphics architecture.
Ada Lovelace is not the person behind an erotic movie, contrary she was a British mathematician, and as always NVIDIA names their architecture after people in such fields. Although this information is only a rumor, it was suggested by leaker Kopite7kimi who has released accurate leak information about NVIDIA's GPU in the past, that the name would be "Ada Lovelace". It's not the first time the name surfaces. Ada Lovelace got mentioned in December last year when it was assumed that Nvidia was delaying its rumored Multi-chip Module (MCM) design dubbed 'Hooper' in favor of the new 5nm Ada Lovelace architecture.
The GPU architecture would be fabbed at 5nm manufacturing somewhere at the end of 2021. The solution would imply an immense leap for the pending Nintendo Switch, the current one (2019 onwards) uses the Tegra X1 T214 chip at a 16nm process, the original model used the Tegra X1 T210 at a 20nm process. The next Nintendo console could support 4K resolutions when connected to the Dock Station, thanks to the use of DLSS and NVIDIA Ada Lovelace graphics. The switch Pro will arrive with a 7″ Samsung OLED panel, maintaining an HD resolution of 1280 × 720.
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Can we get the hash rate estimate for these (just to be able to determine how unobtainable they'll be)?

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Just to point out something that apparently most techmedia overlooked, including Guru3D here:
Kopite7Kimi didn't say Switch successor would use Ada/Lovelace, but that Orin could possibly be equipped with Ada/Lovelace GPC.
However, Orin is targeted at automotive markets and is far too beefy for any Switch successor and NVIDIA has already confirmed 3rd gen tensor cores for Orin, which pretty much confirms Ampere (of course there could be updated version with Ada/Lovelace GPC instead of Ampere, but it's still too beefy SoC for handheld as it is with it's estimated 60W+ consumption)
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Considering how strong was going the n3ds with that low res, i do not think mobile resolution was ever an issue. Battery and portability are. The switch has a different appeal to different customers that do not care much about resolution on handheld mode.
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That'd be the logical thought, but Nintendo have never given the slightest flying fuck about quality. It's about how cheap they can make something while selling it at a drastic markup; they're the only console company that makes fat profits on the hardware itself.
Those thinking this will improve battery life... yeah it will, but not enough to make a real difference. It's about cutting costs, not extending battery life. Which you'll find out quickly as soon as they announce what garbage joke capacity they'll put it in, like they did with the original Switch.
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DLSS isn't free in terms of power draw though. It still requires processing of the image to upscale it and "fill in the blanks". I doubt that any form of upscaling will be used when you are playing in handheld mode. The increases in performance of the compute units, IPC gains, increased memory bandwidth would be enough to drive 720p no problem all whilst at the same or lower power draw than the current Switch SoC.
DLSS will kick in, I assume, only when the console is docked to a TV and there it can draw more power and use that for higher CPU and GPU clocks, and to feed those tensor cores for DLSS to upscale to 1080p, 1440p, or 4K depending on the screen its connected too.
Nintendo always want to have long battery life, every handheld they have released has had much better battery life than any of its competitors. Apart from the current Switch and Switch Lite. It's sort of a sticking point for the console, the same goes for the image quality when hooked up to a modern TV.
With this method, going for a 720p OLED screen, and a smaller fab SoC (5nm) using DLSS only in docked mode will or SHOULD get rid of both of those sticking points of the console.