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Guru3D.com » News » New Signs of a GTX 1100 Series, GeForce GTX 1180 without RT cores?

New Signs of a GTX 1100 Series, GeForce GTX 1180 without RT cores?

by Hilbert Hagedoorn on: 01/08/2019 07:33 PM | source: hardwareluxx | 77 comment(s)
New Signs of a GTX 1100 Series, GeForce GTX 1180 without RT cores?

It has been a rumor for a long time now, would NVIDIA be ballsy enough to release an 1100 series that have no Tensor and RT cores? Fact is they are missing out on a lot of sales, as the current pricing stack is just too much to swallow for many people.

Meanwhile, Andreas over at Hardwareluxx (German website) noticed an NVIDIA GeForce GTX 1180 has appeared in the online database of the GFXBench 4.0 . The device ID is already recognized and the hardware information also indicates in which area the GeForce GTX 1180 has a certain similarity to the Turing cards because this is called the "GeForce RTX 2080 / PCIe / SSE2".

  

  

The entry could be indicative of a complete product line of the GTX-11 series. When looking closer, the entry shown above indicates a GeForce GTX 1180 with similar specs towards the GeForce RTX 2080 with 2,944 shader units and a GeForce GTX 1160 accordingly a GeForce RTX 2060 with 1,920 shader units. 

I still don't believe that an 1100 series is inbound for the simple reason it is too expensive to design two architectures, it just does not make much sense. But evidence and leaks are slowly prooving my ideas on this wrong. 



New Signs of a GTX 1100 Series, GeForce GTX 1180 without RT cores?




« Razer Tomahawk PC Gaming Chassis · New Signs of a GTX 1100 Series, GeForce GTX 1180 without RT cores? · Download: 3D Mark Port Royal Raytracing Suite is Now Available, RTX = ON »

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nevcairiel
Senior Member



Posts: 844
Joined: 2015-05-19

#5624997 Posted on: 01/08/2019 11:46 PM
So this 1180 is a basically a 1080ti. It has the same performance without ray tracing.


Historically, this is how it has always worked. New generation, GPUs step up about one step. A new x70 about replaces the old x80, the new x80 replaces the old x80 Ti, and so forth. So new generation, you get one "step" of the performance "for free". Only Pascal was different because the performance boost was much bigger then in previous generations, and in Turing the new generation is a bit too expensive.

So if these 11 cards are in fact true, and bring down the cost, then it would be the usual generational stepup.

metagamer
Senior Member



Posts: 2389
Joined: 2018-04-10

#5624999 Posted on: 01/08/2019 11:54 PM
Historically, this is how it has always worked. New generation, GPUs step up about one step. A new x70 about replaces the old x80, the new x80 replaces the old x80 Ti, and so forth. So new generation, you get one "step" of the performance "for free". Only Pascal was different because the performance boost was much bigger then in previous generations, and in Turing the new generation is a bit too expensive.

So if these 11 cards are in fact true, and bring down the cost, then it would be the usual generational stepup.
You're wrong. new x70 card matched/outperformed the previous generation x80ti card.

970 matched the 780ti and the 1070 matched the 980ti.

kbx1
Member



Posts: 21
Joined: 2016-06-20

#5625000 Posted on: 01/08/2019 11:58 PM
Raytracing as a technology is good and a step forward in graphics... from tech point of view. But in reality, from gamer perspective, when you play BV with RTX ON/OFF is it a big deal in terms of immersion? I dont think so. Also problem with this pc exclusive technology is that today console market dictates what will be a standard and what will not (whera are those dx12 games?). And another problem is that this gen performance is not good enough for RT games.

BReal85
Senior Member



Posts: 487
Joined: 2016-10-25

#5625008 Posted on: 01/09/2019 12:38 AM
Interesting. The question is how much overpriced are those almost useless RTX features by the end of the day. I dare say useless, because we are into 2019, and even Nvidia doesn't believe in RTX anymore, neither game devs! Only current RTX owners are happy with only 2 games in 4 months.

I must have missed that, but what is the second game that supports RTX? :P

SharkyUK
Junior Member



Posts: 6
Joined: 2017-03-20

#5625011 Posted on: 01/09/2019 12:44 AM
I find the hate for RTX laughable. It's a good thing and it is ultimately the direction that rendering is going to go in the future. The problem is that it is currently too expensive and that nVidia - arguably - should not have primarily targeted the gaming community. However, I do think they should have released the cards and I'm glad they did. At some point the technology needs to be introduced to the market so why not now? Sure, the costs are prohibitive but there will always be a fortunate few who are able to enjoy these products and swallow the premium costs that they demand. I have absolutely no issue with that whatsoever. You know, I'd love to drive around in a brand new Ferrari but I can't afford it; but it doesn't mean others should not be able to enjoy those levels of performance, luxury and features.

I've been writing 3D graphics software professionally now for nearly 30 years and absolutely welcome this direction towards ray / path tracing and dedicated hardware to accelerate the process. There's still a way to go but this is just the first step. It can feasibly be argued that a ray tracing engine is actually easier to implement than a cutting-edge 3D rasterization-based engine as you don't have to develop novel solutions and workarounds to simulate light bouncing around an environment. Ray tracing (and forms thereof) provide a good chunk of the results of the rendering equation as-is. It's just such an incredibly computationally intensive process and that's why performance (i.e. real time at high fps) will take some time to arrive at the resolutions gamers expect these days.

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