New Signs of a GTX 1100 Series, GeForce GTX 1180 without RT cores?
It has been a rumor for a long time now, would NVIDIA be ballsy enough to release an 1100 series that have no Tensor and RT cores? Fact is they are missing out on a lot of sales, as the current pricing stack is just too much to swallow for many people.
Meanwhile, Andreas over at Hardwareluxx (German website) noticed an NVIDIA GeForce GTX 1180 has appeared in the online database of the GFXBench 4.0 . The device ID is already recognized and the hardware information also indicates in which area the GeForce GTX 1180 has a certain similarity to the Turing cards because this is called the "GeForce RTX 2080 / PCIe / SSE2".
The entry could be indicative of a complete product line of the GTX-11 series. When looking closer, the entry shown above indicates a GeForce GTX 1180 with similar specs towards the GeForce RTX 2080 with 2,944 shader units and a GeForce GTX 1160 accordingly a GeForce RTX 2060 with 1,920 shader units.
I still don't believe that an 1100 series is inbound for the simple reason it is too expensive to design two architectures, it just does not make much sense. But evidence and leaks are slowly prooving my ideas on this wrong.
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So this 1180 is a basically a 1080ti. It has the same performance without ray tracing.
Nvidia this is a mess.
If it's a lot less than MSRP of the 1080ti I expect it'll do well.
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I don't think it is 2 different architectures. To my understanding, the tensor and RT cores function largely independently of the rest of the die, so as far as I'm concerned, Nvidia could just laser cut those parts off (or just not include them at all) and everything should "just work".
Think of it like Intel CPUs with and without an iGPU: the CPU architecture is exactly the same regardless of whether you have the iGPU or not, but, the models with the iGPU often still have a monolithic chip.
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I highly doubt it as Nvidia themselves are pushing RTX so hard.
maybe lower end parts will not support ray tracing.
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DX10 did not do much, DX11 better, DX12 is still a "why?" so ray tracing...who gives a flying... The main issue was that the performance hit taken for ray tracing required DLSS to erase it. Taking advantage of the new effects requires learning and implementing two new items at once. Of course there is not going to be many jumping on the bandwagon to implement both. Historically new tech is pushed to the enthusiast crowd first. Then after a good while it filters down to the mainstream. Market mechanics have not changed. Innovation on this level has not been released for a good while. These one or two games are only for the early adopters. If the adopters do not budge past the early adopters, then it is dead in the water. That is why the price of these initial RTX cards are so hefty. Has nothing to do with "Ngreedia." The early adopters foot the bill for the rest of us. The RTX2060 had to be. Just surprised it happened so soon. If the 11XX series comes about, just plain sad. That would indicate that we may not see ray tracing in games till the old tech is liken to beating a dead horse. We have been beating a horse...just not sure the horse being dead has been noticed yet.
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So this 1180 is a basically a 1080ti. It has the same performance without ray tracing.
Nvidia this is a mess.