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Guru3D.com » News » New Mod for Cyberpunk 2077: Optimizes RAM buffer pools

New Mod for Cyberpunk 2077: Optimizes RAM buffer pools

by Hilbert Hagedoorn on: 12/17/2020 09:55 AM | source: computerbase.de | 58 comment(s)
New Mod for Cyberpunk 2077: Optimizes RAM buffer pools

The raytracing effects in the game look pretty cool, the game performance overall however remains to be a mystery. In that mindset a mod has been released, as it turns out, the PC version of the game has the same CPU and GPU memory pool as on the console.

With the "RAM Pool Optimizer" developer Darktear presents a free mod for Cyberpunk 2077 that will remove the limits of the game in terms of RAM and VRAM. The current and next-gen game consoles are currently responsible for the action game's limited memory usage. The developer provides numerous preconfigured versions of his tool, which range from configurations with 8 GB RAM and 1 GB VRAM to 64 GB RAM and 24 GB VRAM and thus also "high-end" graphics accelerators such as the GeForce RTX 3090 can be re-configured better matching your PC specs.

Seems the CPU and GPU pool is right from the Consoles, yet most PC have way more RAM. Try this, it can improve performance.

Darktear, RAM pool optimizer

A configurable version is available, which gives experienced users the opportunity to make appropriate settings themselves and to adapt them individually to the main memory and the graphics card of their own system.

  • The mod is simple to apply" Download, (requires a free user account).
  • Then the modified file "memory_pool_budgets.csv" only needs to be copied into the folder "cyberpunk 2077 \ engine \ config" and the original file replaced.
  • Making a backup of the original file is recommended.

It has to be stated that many people already tried this mod, however with little performance increases.

 







« Buffalo to release WXR-6000AX12S High-End 10 GbE WIFI6 Router · New Mod for Cyberpunk 2077: Optimizes RAM buffer pools · Radeon RX 6800 XT performs half as good compared to RTX 3080 in Vulkan Ray Tracing tests »

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oli3
Senior Member



Posts: 112
Joined: 2010-06-30

#5867975 Posted on: 12/17/2020 11:06 AM
This mod seems to be quite polarizing. Many are commenting it does absolutely nothing and is a placebo. And many others swear by it.
It's worth reading peoples comments on https://www.nexusmods.com/cyberpunk2077/mods/208?tab=posts

WhiteLightning
Moderator



Posts: 28835
Joined: 2007-09-19

#5867982 Posted on: 12/17/2020 11:24 AM
I use the github version https://github.com/yamashi/PerformanceOverhaulCyberpunk/wiki

fantaskarsef
Senior Member



Posts: 12158
Joined: 2014-07-21

#5867983 Posted on: 12/17/2020 11:31 AM
I use the github version https://github.com/yamashi/PerformanceOverhaulCyberpunk/wiki


Does it actually help? Not that I'm sceptical, I just wonder if CDPR left any console orientated restrictions in the PC version.

Undying
Senior Member



Posts: 15242
Joined: 2008-08-28

#5867986 Posted on: 12/17/2020 11:32 AM
Does it actually help? Not that I'm sceptical, I just wonder if CDPR left any console orientated restrictions in the PC version.


Amd smt fix helps in some cases but others are just a placebo.

WhiteLightning
Moderator



Posts: 28835
Joined: 2007-09-19

#5867990 Posted on: 12/17/2020 11:40 AM
Does it actually help? Not that I'm sceptical, I just wonder if CDPR left any console orientated restrictions in the PC version.


Yes this mod actually helped for me. i tried the hex tweak before that , and that didn't work.

Now i am able to run at 3840x2160 HDR at ultra with my GTX1070

J/K , But i am able to run higher settings at 1080p that is true.

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