New Mod for Cyberpunk 2077: Optimizes RAM buffer pools
The raytracing effects in the game look pretty cool, the game performance overall however remains to be a mystery. In that mindset a mod has been released, as it turns out, the PC version of the game has the same CPU and GPU memory pool as on the console.
With the "RAM Pool Optimizer" developer Darktear presents a free mod for Cyberpunk 2077 that will remove the limits of the game in terms of RAM and VRAM. The current and next-gen game consoles are currently responsible for the action game's limited memory usage. The developer provides numerous preconfigured versions of his tool, which range from configurations with 8 GB RAM and 1 GB VRAM to 64 GB RAM and 24 GB VRAM and thus also "high-end" graphics accelerators such as the GeForce RTX 3090 can be re-configured better matching your PC specs.
Seems the CPU and GPU pool is right from the Consoles, yet most PC have way more RAM. Try this, it can improve performance.
Darktear, RAM pool optimizer
A configurable version is available, which gives experienced users the opportunity to make appropriate settings themselves and to adapt them individually to the main memory and the graphics card of their own system.
- The mod is simple to apply" Download, (requires a free user account).
- Then the modified file "memory_pool_budgets.csv" only needs to be copied into the folder "cyberpunk 2077 \ engine \ config" and the original file replaced.
- Making a backup of the original file is recommended.
It has to be stated that many people already tried this mod, however with little performance increases.
Senior Member
Posts: 212
Joined: 2015-05-18
Lol, this was complete placebo. The game didn't even use the file.
https://www.cyberpunk.net/en/news/37166/hotfix-1-05
Senior Member
Posts: 5056
Joined: 2020-07-24
Lol, this was complete placebo. The game didn't even use the file.
https://www.cyberpunk.net/en/news/37166/hotfix-1-05
For me i'm thinking that patch 1.04 must have fixed the pop-in and glitchy npcs i experienced early on.
But sure pretty embarrassing best to sweep this one under the rug, i think we should delete thread.

Moderator
Posts: 15142
Joined: 2006-07-04
Lol, this was complete placebo. The game didn't even use the file.
https://www.cyberpunk.net/en/news/37166/hotfix-1-05
If you use the plugin that enables the dev console, the plugins inject this back into the bin. This memory pool option is in the config file, the only thing the plugin does is directs to the memory pool csv file instead. Once 1.05 hits officially, then we will not be able to use this.
For me this has only affected my lows definitely. Avg and high frame no difference, but I'm no longer dropping into the 40's with this enabled. But this did introduce a weird bug. Random NPCs will just be walking in the air now.
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Joined: 2018-03-21
Thats not a bug caused by this mod, it happens in vanilla too.
Senior Member
Posts: 1732
Joined: 2004-11-22
3700X and 2070S here also; the hex editor fix definitely made a difference for me. Before my fps would quite often dip into the 40's and I can see my GPU usage often sit between 70-80% but after changing the values using hex editor I'd pretty much only ever dip into the 50's while mostly staying +60 fps and my GPU usage mostly stays above 90%. I've not noticed a difference after the memory fix though (but that's me manually changing the values opening up memory pool budgets file with notepad).