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Guru3D.com » News » NVIDIA adds games to DLSS Support List; incl Cyberpunk 2077 - Charts Included

NVIDIA adds games to DLSS Support List; incl Cyberpunk 2077 - Charts Included

by Hilbert Hagedoorn on: 12/09/2020 09:40 AM | source: | 48 comment(s)
NVIDIA adds games to DLSS Support List; incl Cyberpunk 2077 - Charts Included

NVIDIA announced that four new games support NVIDIA DLSS and are seeing substantial boosts in frame rates while generating beautiful, crisp game images. These games are in addition to Minecraft with RTX which moved out of beta, and Cyberpunk 2077.

New DLSS Games for December
December finds CRSED: F.O.AD. (formerly Cuisine Royale, Dec. 3), Moonlight Blade (Dec 7), Mount & Blade II: Bannerlord (coming in Dec), and Scavengers (available in ‘tech tests’ today ) all joining the roster of DLSS games, taking the tally of DLSS games to 30 titles.

Turning on DLSS will see performance boosted in each of these games:

  • DLSS increases performance by up to 40% in CRSED: F.O.A.D., which means every GeForce RTX GPU can play the game at 4K in excess of 90 FPS.
  • DLSS can more than double your frame rate in Moonlight Blade, which means every GeForce RTX GPU can play the game at 4K in excess of 60FPS.
  • DLSS increases performance by up to 50% in Mount & Blade II: Bannerlord, which means every GeForce RTX GPU can play the game at 4K in excess of 60FPS.
  • DLSS increases performance by up to 40% in Scavengers, which means every GeForce RTX 30 Series GPU can play the game at 4K in excess of 60FPS.

Cyberpunk 2077’s Night City Glistens with DLSS and Ray Tracing
Cyberpunk 2077 is coming too, and is loaded with tech including ray-traced shadows, reflections, diffuse illumination, global illumination, and ambient occlusion, along with NVIDIA DLSS. Ray tracing enables visually next-generation graphics which make Cyberpunk 2077 look and feel more cinematic and immersive. Sunlight shadows, global illumination, sky lighting, emissive surfaces and reflections all look strikingly realistic. And DLSS is a must-have feature to play with ray tracing, boosting frame rates while delivering beautiful, crisp image quality. With realistic shadows and lighting and the added performance of NVIDIA DLSS no other platform will compare to the Cyberpunk 2077 experience on a GeForce RTX-powered PC.

NVIDIA is listing the chart with 'DLSS performance mode', and that doesn't sound like a good thing as you always want quality mode with DLSS.

 



NVIDIA adds games to DLSS Support List; incl Cyberpunk 2077 - Charts Included NVIDIA adds games to DLSS Support List; incl Cyberpunk 2077 - Charts Included NVIDIA adds games to DLSS Support List; incl Cyberpunk 2077 - Charts Included NVIDIA adds games to DLSS Support List; incl Cyberpunk 2077 - Charts Included NVIDIA adds games to DLSS Support List; incl Cyberpunk 2077 - Charts Included




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Dragam1337
Senior Member



Posts: 2405
Joined: 2017-11-23

#5864719 Posted on: 12/10/2020 03:43 PM
@Dragam1337 : I see. As @Denial wrote about moire patter on carpet. Rest seem to be enhancement artifacts. But screenshots of static scene can't really capture motion based DLSS 2.0 artifacts that are noticeable in videos. (Turning fast where objects have no data to use. Moving fast forward where required amount of details increases every frame. Or objects covering bigger portion of screen moving around, blocking other objects in process.)


I know, it has alot of issues in motion. But when it's so bad you can see it on static images aswell... it's quite bad.

Stormyandcold
Senior Member



Posts: 5590
Joined: 2003-09-15

#5864777 Posted on: 12/10/2020 05:14 PM
I could probably live with that moire effect if it meant 3x the frame-rates tbh. Do we need something like post-DLSS anisotropic filtering over the top to fix such an issue? I dunno, just thinking how I'd fix it.

Fox2232
Senior Member



Posts: 11527
Joined: 2012-07-20

#5864979 Posted on: 12/10/2020 11:42 PM
I could probably live with that moire effect if it meant 3x the frame-rates tbh. Do we need something like post-DLSS anisotropic filtering over the top to fix such an issue? I dunno, just thinking how I'd fix it.

Problem with moire patterns in motion is bigger than just seeing them on stills. They move in different direction when you move viewport or change distance. In motion it may even feel like there is something on carpet that moves in reaction to your movements.

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