Need for Speed Delayed to Spring 2016 for PC
EA and Ghost Games issued a press release announcing that the PC version of Need for Speed has been delayed until spring 2016. They explain that they hear, and agree with, requests for an unlocked framerate and improved visuals that PCs can handle.
At Ghost, we're united by one common passion... to deliver the best Need for Speed experience possible. And at every step of the development process we're guided by our community. Whether that’s reading your comments on Facebook or Twitter, watching your videos on YouTube, or joining in with the discussion on Reddit, the conversation we've been having as fans of Need for Speed is enormously important and we're working to reflect it in the game we're building.
Part of the conversation includes hearing from our PC community that an unlocked frame rate in Need for Speed is a massive priority for you, and we fully agree. To deliver this, we’ve made the decision to move the PC release date to Spring 2016. Our PlayStation 4 and Xbox One release dates will remain the same, starting November 3, 2015 in North America and November 5 worldwide.
This decision on PC gives us the necessary development time to increase the visuals that we can deliver on PC. We will also include content updates that will have been released on console up to that time, making them available to all PC players from day one.
Need for Speed is also committed to being a live service so we can deliver an ongoing experience that is constantly changing and evolving. We will include free content updates and challenges as ever-present ways for you to earn rewards and continually explore the game.
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Senior Member
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Wait a sec..."increase the visuals" what does that mean?
All games a developed in a 3d program like maya. You bake the model and textures and export the fbx file to your game engine, from there you do your scaling.
So...wtf are they on about? The original files already exist - frame rate is an engine *.ini file...I can perhaps go with some subtlety on particle effects, but these are post processing fx after the frame has been drawn, so another tick box in your engine.
Is Frostbite that hampered it requires a recoding of every single asset prior to compiling?
Senior Member
Posts: 1840
Joined: 2005-08-12
Wait a sec..."increase the visuals" what does that mean?
All games a developed in a 3d program like maya. You bake the model and textures and export the fbx file to your game engine, from there you do your scaling.
So...wtf are they on about? The original files already exist - frame rate is an engine *.ini file...I can perhaps go with some subtlety on particle effects, but these are post processing fx after the frame has been drawn, so another tick box in your engine.
Is Frostbite that hampered it requires a recoding of every single asset prior to compiling?
Most of the time that means higher-res textures and more complex shaders... or just making them work at acceptable frame rate.
Senior Member
Posts: 357
Joined: 2012-05-13
Wait a sec..."increase the visuals" what does that mean?
All games a developed in a 3d program like maya. You bake the model and textures and export the fbx file to your game engine, from there you do your scaling.
So...wtf are they on about? The original files already exist - frame rate is an engine *.ini file...I can perhaps go with some subtlety on particle effects, but these are post processing fx after the frame has been drawn, so another tick box in your engine.
Is Frostbite that hampered it requires a recoding of every single asset prior to compiling?
My guess is they have "stupidly" tied physics to frame rate again, hence its going to take ages to rework... It's not a game I'd play even if they paid me

Senior Member
Posts: 4951
Joined: 2008-09-07
Most of the time that means higher-res textures and more complex shaders... or just making them work at acceptable frame rate.
So...they have got lower resolution textures in Maya? And...have to recreate all of the textures in Maya before they bake them? Yah, that doesn't make any sense. They already have got the FBX file and the textures they need, and I suspect they got them in the game/graphics engine already and this is just a poorly worded sentence that is probably Chinese whispers from a long list of people.
The person that said this needs to either explain what they mean, or reword their sentence so it clarifies 'increase' because I suspect they meant something else.
My guess is they have "stupidly" tied physics to frame rate again, hence its going to take ages to rework... It's not a game I'd play even if they paid me
I shiver at the thought. I remember Jack Fraqs saying how awesome one of the NFS games was, even though the frame rate was stuck at 30. Shill.
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Posts: 3566
Joined: 2007-05-31
...also there is the very bad review from PC beta tester.
it is a positive point.