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Guru3D.com » News » MS gives more CPU power to Xbox One developers

MS gives more CPU power to Xbox One developers

by Hilbert Hagedoorn on: 01/05/2015 10:53 AM | source: | 34 comment(s)
MS gives more CPU power to Xbox One developers

Xbox One developers can now use more of the console's CPU power, according to a recent report on its latest software development kit (SDK) from Eurogamer's Digital Foundry. The latest update gives developers access to a seventh core (out of a total of eight) on Xbox One's CPU.

Microsoft can now allow developers to use more of Xbox One's CPU as it continues to use less of the CPU itself for background operations related to Kinect's infrared and voice detection capabilities. If developers want to use the seventh CPU core, they have to give up voice detection along with other Kinect functionality.

Up until recently, both Xbox One and PlayStation 4 have reserved two entire CPU cores (out of eight available) in order to run the background operating system in parallel with games. Since October, Microsoft has allowed developers access to 50 to 80 per cent of a seventh processing core - which may partly explain why a small amount of multi-platform titles released during Q4 2014 may have possessed performance advantages over their PS4 counterparts in certain scenarios.

However, there's no such thing as a free lunch, and the additional CPU power comes with conditions and trades attached - however, there is the potential for many games to benefit. Firstly, developers need to give up custom, game-specific voice commands in order to access the seventh core at all, while Kinect's infra-red and depth functionality is also disabled. Secondly, the amount of CPU time available to developers varies at any given moment - system-related voice commands ("Xbox record that", "Xbox go to friends") automatically see CPU usage for the seventh core rise to 50 per cent. At the moment, the operating system does not inform the developer how much CPU time is available, so scheduling tasks will be troublesome. This is quite important - voice commands during gameplay will be few and far between, meaning that 80 per cent of the core should be available most of the time. However, right now, developers won't know if and when that allocation will drop. It's a limitation recognised in the documentation, with Microsoft set to address that in a future SDK update.



MS gives more CPU power to Xbox One developers MS gives more CPU power to Xbox One developers




« Steam's Weekly Top Sellers January 5th 2015 · MS gives more CPU power to Xbox One developers · LG 34UM67 Ultra-Wide Gaming Monitor Gets AMD FreeSync »

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rl66
Senior Member



Posts: 3562
Joined: 2007-05-31

#4988047 Posted on: 01/05/2015 04:21 PM
game developers are to blame when a pc port


i agree, also it is better for them to sell 69€ than 49.95€ a game at lauch...
so... (if quote point could speak)

schmidtbag
Senior Member



Posts: 7161
Joined: 2012-11-10

#4988066 Posted on: 01/05/2015 04:44 PM
IMO, it is bad development on MS's (and Sony's) part to require 2 full cores for background processes. This is a gaming console - 1 core should be more than enough to handle the OS and voice recognition.

vbetts
Moderator



Posts: 15142
Joined: 2006-07-04

#4988084 Posted on: 01/05/2015 05:21 PM
IMO, it is bad development on MS's (and Sony's) part to require 2 full cores for background processes. This is a gaming console - 1 core should be more than enough to handle the OS and voice recognition.


Normally I agree, but from what I understand the XO os technically is 2 separate OS's that handle basic operations, and then overlaying applications.

Semp2pts
Junior Member



Posts: 3
Joined: 2007-10-03

#4988153 Posted on: 01/05/2015 07:23 PM
My PS3 is better than this for teevee.

Was watching netflix and amazon prime years before this media box came along. My Panasonic telly even integrates with it so I don't even need to use another remote control for doing stuff on the PS3, it's easy.

So many problems with the design of the xboner from a technical and general standpoint, too. That guy on youtube who does the teardowns for stuff opened it up and the inside just looks like a PC, with loads of grey and black plastic with 1990's silvery frame and chassis elements - yuck. And the size of the fan, yikes, what a joke.

And now we got this - a back-peddling attempt from a technical standpoint on the xboner.

When are people going to realise that Micro$oft are not a hardware manufacturer and only got into the console market by accident when Nintendo and Sega screweedup and Sony got into the market. Sega then screwed up on the Saturn technical design, and then again by releasing too late/too early (depending on your point of view) with the dreamcast, and left the market for good - which left room for another player.

The irony of this is that Microsoft is now getting pushed put by the very company who let them in. Sony.

If you got one, trade it in now, there are plenty of suckers out there who will buy one.

"So many problems with the design of the xboner from a technical and general standpoint, too." - Vague statements are vague..and moronic..

"the inside just looks like a PC" - errr.. *facepalm*.. I opened up the hood of my car and it looked just like an engine.. yuck..

"a back-peddling attempt from a technical standpoint on the xboner." - I know English probably isn't your first language (if it is.. oh.. whoops..) but seriously, you need to actually make a point. The reason they are freeing up the core is clear and it will be a benefit for game designers/programmers and, ultimately, gamers. Only a diehard PS fanboy could look at an SDK update which includes the sentence "core freed up for use in games" and say "ohhhh they are terrible"..

"when are people going to..." - Considering that Microsoft has been making a play for the living room for nearly 20 years, I'll take your statement as a complete lack on knowledge of history. P.s. revisionist history isn't actually history - it's you just making **** up. Sega failed because they made inventory mistakes with the Genesis (Megadrive in some countries) and then were beaten in a price war by Sony. The lack of games in the western market killed the Saturn not the "technical design". Sega simply ran out of money and had poor third-party support when the (far technically superior to the PS2) Dreamcast came on the scene. It was more innovative, had better hardware - including better resolution and power - and still it lost, largely because of EA and because Sega had no money left.

Sony didn't let anyone in .. just for lols.. Microsoft market cap in the year 2000 - $399 Billion USD.. Sony? keep trying.. $100 Billion USD.

2015? Sony = $22 Billion USD
2015? Microsoft = $382 Billion USD

If we just wait long enough..Sony won't exist anymore.. How sad..

Go back to your PS fanboyland..

Aura89
Senior Member



Posts: 8362
Joined: 2008-07-31

#4988160 Posted on: 01/05/2015 07:43 PM
game developers are to blame when a pc port get relesed its always broken unoptimized then a modder fixes it you get better performance and game looks better, enb is an example on gta 4 transforms the game and better performance if you get the right modder game developers cold easy make games look better on pc and games they all should be 60 fps on a 4 core cpu and a mid range gpu then people with high end card get 100 fps and sli users get 150fps for the 144hz monitors that should be the standard

You were a bit hard to understand because you seem to ramble, and then you got to the "pc and games they all should be 60 fps on a 4 core cpu and a mid range gpu " and i just gotta say: NO. Games should be optimized, YES, however, what you're saying "should be" would only mean that game developers wouldn't be pushing the boundaries with that "goal"

You just stated an absolutely horrible standard


Sony didn't let anyone in .. just for lols.. Microsoft market cap in the year 2000 - $399 Billion USD.. Sony? keep trying.. $100 Billion USD.

2015? Sony = $22 Billion USD
2015? Microsoft = $382 Billion USD

If we just wait long enough..Sony won't exist anymore.. How sad..

Go back to your PS fanboyland..

You realize you just compared apples and oranges? Sure, you compared the companies, as a whole...as a whole, microsoft and sony are much more then just Playstation and xbox, so why compare the companies, when this post is about xbox one, and because of it, vs ps4, if the topic goes to that?

In the land of consoles, which is what this topic is about, the CORRECT comparison is:

September 2014
Xbox one sales: Somewhere between 6.7 million and 7.35 million (microsoft isn't releasing sales numbers, which shows how badly its going, so this is an educated estimate a company came up with, not myself)
PS4 sales: 13.50 million

now, both of those numbers have not been updated since september, and with microsofts price cuts on the consoles and offering two games with the consoles, it was the FIRST TIME is 11 months that xbox one, per month, outsold PS4, though PS4 sold very well during the holidays aswell. Who knows what the numbers are now.

You call him a fanboy, and he probably is, don't know don't care but in reality, you sound like a microsoft fanboy, so who are you to judge? You actually sound like you work at microsoft, giving us those pointless numbers, just like microsoft with the xbox one. The last time microsoft said what their sales were, was in december of 2013, with 3 million units, ever since then they have been hush hush, due to lack of sales. Whenever they DO release any information, they make themselves look better off then they are. For instance, they just recently stated "WOOHOO! WE SHIPPED 10 MILLION UNITS!"...well duh you shipped a bunch of units its right before the holidays and what does SHIPPING units have to do with anything? I can ship billions of products and sell only 2 of them, doesn't mean it was successful. And before that, it was another "WE SHIP SUCH AND SUCH NUMBER UNITS! WOOHOO!"

So again, why compare apples and oranges, when this thread is about the xbox one and inherently about the current gen consoles?

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