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Guru3D.com » News » MS Flight Simulator 2020 update should fix CPU bottleneck and increase perf (mentions DX12)

MS Flight Simulator 2020 update should fix CPU bottleneck and increase perf (mentions DX12)

by Hilbert Hagedoorn on: 07/01/2021 05:10 PM | source: twitch | 22 comment(s)
MS Flight Simulator 2020 update should fix CPU bottleneck and increase perf (mentions DX12)

Developer Asobo is improving the Microsoft Flight Simulator engine, ensuring that the PC version delivers higher fps. Furthermore, the game relies less on the processor but more on the GPU.

In a Twitch session, asobo CEO Sebastian Wloch said that three segments of the render engine have been re-written and architecture was improved. Wloch stresses that the tests have not yet been performed; therefore, Asobo cannot say what fps increase you can expect, but 10% seems feasible. The dev also mentions that the sim works with DirectX 12 ultimately. This allows the team to perform ray tracing. However, in the pending update, this will not be implemented. An update to DirectX 12 could also improve fps.

The team also discusses briefly the Xbox game version, which will also be published on July 27th. The game runs on both consoles at 30 fps and supports variable rate refresh. The Series X version will show 4k images, the Series S version will reach a maximum of full HD.  On July 27, the update will be released.

 







« Review: Mountain Everest Max keyboard · MS Flight Simulator 2020 update should fix CPU bottleneck and increase perf (mentions DX12) · MOUNTAIN launches OBS Studio controls integration with Base Camp »

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ManofGod
Senior Member



Posts: 1568
Joined: 2004-12-10

#5927476 Posted on: 07/08/2021 01:55 AM
Have you done parallel programming (multi-threading / CUDA / OpenCL)?


I have done no programming at all. However, I am an IT professional and it does not take a genius to know it is not going to remain the same. The fact that things are as they are now is based upon how the hardware was in the beginning but, it clearly will not remain that way. Or more specifically, can you see a quantum mechanics based processor doing one things at a time in serial fashion? :D

geogan
Senior Member



Posts: 963
Joined: 2010-01-04

#5928469 Posted on: 07/12/2021 01:23 PM
The code is not serial by nature, in my opinion but, it is serial because things were created with single core cpu's in mind. You do not parallelize old code or the old way of doing things but create new things and new ways of doing things, that will not be based upon the old code. And the old code is not so much normal code is it is just based upon the old way of doing things, which, once again, will eventually change.

Edit: Call and order bread, clean up your place or prepare your other food well waiting, have bread delivered and eat your food and bread. The old way of doing things is going to die, eventually and there is simply no way around that.

Possibly... but in my experience (when in college learning code) most people were average coders at best and barely competent enough to figure out how to do something in traditional serial code - trying to understand or write parallel code (forked threads) was beyond their comprehension. I mean even recursive code is beyond most codes abilities, including myself, never use that much in real world.

Anyway there is entire branched of computer science dedicated to trying to parellelise algorithms - it might be possible to partially split to two or three threads for one part of task but trying to split to 32 threads is very difficult unless it is a majorly SIMD task. Most tasks are not.

The fact that things are as they are now is based upon how the hardware was in the beginning but, it clearly will not remain that way.

Not really because of hardware... but because it was, and still is, much harder to code and conceptualize and debug with all sorts of new issues and problems with synchronization and stuff like that.

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